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If you have seen my other thread about wraith units, then this is just like that, except with Aspect units. Again, they are not intended to be used in games, and are just what I do when I'm bored. However, the point costing is meant to be as accurate as possible.
NB: The rules were written for 6th Edition, so they may be a tad off for the new edition.
Spoiler:
Elites — Reaving Nightguard — 90 Points
WSBS S T W I A LDSv Reaving Nightguard 4 5 3 3 1 5 1 9 4+
Reaving Nightguard Exarch 5 6 3 3 1 6 2 9 3+
Unit Type: Infantry (Reaving Nightguard Exarch is Infantry (Character))
Unit Composition: 5 Reaving Nightguard
Special Rules: Ancient Doom
-Battle Focus
-Fleet
-Inflitrate
-Longshooters
-Move Through Cover
-Stealth
Options: May include up to five additional Reaving Nightguard: 18 Points/Model
May upgrade one Reaving Nightguard to a Reaving Nightguard Exarch: 10 Points
The Reaving Nightguard Exarch may exchange his Nightbringer Long Rifle for one of the following:
-Nightsnipe: 10 Points
-II Bright Lance: 15 Points
-Voidrifle: 25 Points
The Reaving Nightguard Exarch may take a Power Weapon: 15 Points
The Reaving Nightguard Exarch may take up to two of the following Exarch powers:
-Fast Shot: 10 Points
-Marksman’s Eye*: 10 Points
-Battle Fortune: 15 Points
*This instead allows the Reaving Nightguard Exarch to automatically make Precision Shots.
Wargear: Aspect Armour, Heavy Aspect Armour, Shuriken Pistol, Plasma Grenades: See Eldar codex
-Nightbringer Long Rifle: This is a ranged weapon with the following profile:
Range S AP Type
48” X 4 Heavy 1, Sniper, Distort
-Spectra-visor: A model with a Spectra-visor has the Night Vision special rule and +1 Ballistic Skill (already included in the profile). Any model with a Spectra-visor makes Precision Shots on the roll of a 5+.
Special Rules: Ancient Doom, Battle Focus: See Eldar codex
-Fleet, Infiltrate, Move Through Cover, Stealth
-Longshooters: A model with this special rule may never embark upon a transport vehicle.
Options:
-II Bright Lance: This is a ranged weapon with the following profile:
Range S AP Type
36” 8 3 Heavy 1, Lance
-Voidrifle: This is a ranged weapon with the following profile:
Range S AP Type
24” X 2 Heavy 1, Sniper, Fleshbane, Instant Death
-Nightsnipe: This is a ranged weapon with the following profile:
Range S AP Type
72” X 3 Heavy 1, Sniper, Ignores Cover, Guided Ammunition, Blind, Pinning
-Guided Ammunition: The wielder of Nightsnipe does not require Line of Sight to the target in order to fire.
I thought that the Eldar could potentially have some really powerful snipers, however I do not believe that the Rangers do them justice. Also, Guardian defenders have a "corresponding" aspect unit in the Dire Avengers, so I thought that the Rangers could also have a "corresponding" aspect unit.
Spoiler:
HQ — Kisleth — 195 Points
WSBS S T W I A LDSv Kisleth 7 8 4 4 3 7 4 10 2+
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Remnants of Glory: Blindside
-Hood of Shadows
-The Stalker
Special Rules: Ancient Doom
-Battle Focus
-Eternal Warrior
-Fearless
-Fleet
-Independent Character
-Infiltrate
-Move Through Cover
Warlord Trait: Mark of the Incomparable Hunter
Exarch Power: Fast Shot
Wargear: See Eldar codex
Remnants of Glory: Blindside: This is a ranged weapon with the following profile:
Range S AP Type
96” X 3 Heavy 3, Sniper, Ignores Cover, Blind, Guided Ammunition
-Hood of Shadows: This confers the Shrouded and Stealth special rules on Kisleth. Additionally, the first turn in which Night Fighting rules come into effect, no enemy model may fire at, charge (if he is not in a unit) or attack Kisleth in close combat, however Kisleth may attack back.
-The Stalker: This is a spectra-visor. Instead of granting Kisleth the ability to make Precision Shots on a 5+, it makes all of his hits Precision shots. No Look Out Sir rolls may be made against Kisleth’s Precision Shots.
Special Rules: Ancient Doom, Battle Focus: See Eldar codex
-Eternal Warrior, Fearless, Fleet, Independent Character, Infiltrate, Move Through Cover: See Warhammer 40000 rulebook
A Phoenix Lord for the Reaving Nightguard. He's not an absolute combat beast, however he can certainly be annoying.
Spoiler:
Troops — Stalking Jaguars — 65 Points
WSBS S T W I A LDSv Stalking Jaguar 4 4 3 3 1 5 1 9 4+
Stalking Jaguar Exarch 5 5 3 3 1 6 2 9 3+
Unit Type: Infantry (Stalking Jaguar Exarch is Infantry (Character))
Unit Composition: 5 Stalking Jaguars
Special Rules: Ancient Doom
-Battle Focus
-Crusader
-Fleet
Options: May include up to five additional Stalking Jaguars: 13 Points/Model
All Stalking Jaguars in the unit may exchange their Shuriken Pistols for Jagbites: 1 Point/Model
May upgrade one Stalking Jaguar to a Stalking Jaguar Exarch: 10 Points
The Stalking Jaguar Exarch may exchange his Shuriken Pistol for a Power Maul: 15 Points
The Stalking Jaguar Exarch may exchange his Jawfist for a Jaguar Charge: 10 Points
The Stalking Jaguar Exarch may exchange both his Shuriken Pistol and Jawfist with two Razorclaws: 15 Points
The Stalking Jaguar Exarch may take up to two of the following Exarch powers:
-Disarming Strike: 10 Points
-Stalker: 10 Points
-Battle Fortune: 15 Points
Wargear: Aspect Armour, Heavy Aspect Armour, Shuriken Pistol, Plasma Grenades: See Eldar codex
-Jawfist: This is a melee weapon with the following profile:
Range S AP Type
- +1 - Melee
Special Rules: Ancient Doom, Battle Focus: See Eldar codex
-Crusader, Fleet: See Warhammer 40000 rulebook
Upgrades:
-Jagbite: This is a ranged weapon with the following profile:
Range S AP Type
12” 3 5 Assault 2
-Jaguar Charge: This is a melee weapon with the following profile:
Range S AP Type
- +2 6 Melee, Strikedown
-Razorclaws: These are melee weapons with an inbuilt Shuriken weapon. A set of Razorclaws is comprised of two weapons and hence grants an additional attack:
Range S AP Type
- +1 4 Melee, Rending
12” 4 5 Assault 2, Bladestorm
Just as Guardian Defenders have a "corresponding" aspect unit, Storm Guardians have one in the Stalking Jaguars. You may say that they are a bit like Howling Banshees, however these guys specialise in blunt weapons, something which sets them apart.
Spoiler:
HQ — Soarmere — 225 Points
WSBS S T W I A LDSv Soarmere 7 7 4 4 3 7 4 10 2+
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Wargear: Phoenix Armour
-Plasma Grenades
Remnants of Glory: Jaguar’s Roar
-Impact
-Tooth Storm
Special Rules: Ancient Doom
-Battle Focus
-Crusader
-Eternal Warrior
-Fleet
-Independent Character
-Unrelenting Strike
-Zealot
Warlord Trait: Ambush of Blades
Exarch Powers: Battle Fortune
-Stalker
Wargear: See Eldar codex
Remnants of Glory: Jaguar’s Roar: Any enemy unit that passes a Leadership test within 12” of Soarmere must re-roll the test. Additionally, in any turn that Soarmere and his unit charge in the Assault Phase, they gain the Rampage special rule. This helm confers the Fear and Adamantium Will special rules on Soarmere.
-Impact: This is a melee weapon with the following profile:
Range S AP Type
- x2 3 Melee, Concussive
-Tooth Storm: This is a ranged weapon with the following profile:
Range S AP Type
12” 4 5 Assault 4, Shred
Special Rules: Ancient Doom, Battle Focus: See Eldar codex
-Crusader, Eternal Warrior, Fleet, Independent Character, Zealot: See Warhammer 40000 rulebook.
-Unrelenting Strike: For every wound Soarmere inflicts where the ensuing save is passed, Soarmere is allowed an additional attack. This is resolved normally, and immediately after the save/s is/are passed. These attacks themselves do not generate additional attacks.
A Phoenix Lord for the Stalking Jaguars.
Spoiler:
Heavy Support — Unrelenting Maces — 130 Points
BS F S R HP Unrelenting Mace 4 12 12 11 3
Unrelenting Mace Exarch 5 12 12 11 3
Unit Type: Vehicle (Fast, Skimmer, Tank)
Unit Composition: 1 Unrelenting Mace
Wargear: Two Shuriken Cannons
-Chain Cannon
-Crystal Shielding
Special Rule: It Will Not Die
-Perfect Strike (Unrelenting Mace Exarch only)
-Unrelenting Fleetness
Options: May exchange both Shuriken Cannons for one of the following:
-Two Scatter Lasers: 10 Points
-Spike Carbine and Mace Defence Matrix: 15 Points
One Unrelenting Mace per detachment may be upgraded to a Unrelenting Mace Exarch: 20 Points
The Unrelenting Mace Exarch may exchange his Chain Cannon for a Laswipe: 20 Points
The Unrelenting Mace Exarch may take up to two of the following Exarch powers:
-Night Vision: 5 Points
-Marksman’s Eye: 10 Points
-Fast Shot: 10 Points
Wargear: Shuriken Cannon: See Eldar codex
-Chain Cannon: This is a ranged weapon with the following:
Range S AP Type
36” 5 4 Heavy 5, Shred
-Crystal Shielding: Whenever an Unrelenting Mace suffers a hit against its front armour, the hit is resolved against Armour Value 13. Each time a glancing hit is suffered against this armour value 13, mark it down as hitting the shield, not the vehicle. Once the third glancing hit is suffered, the shield becomes useless and hits are allocated to the Unrelenting Mace as usual. Whenever the Crystal Shield suffers a Penetrating Hit, it is disabled immediately.
Special Rules: It Will Not Die: See Warhammer 40000 rulebook
-Perfect Strike: See Eldar codex
-Unrelenting Fleetness: A model with this special rule may move Flat Out and fire in the same turn.
Options:
-Spike Carbine: This is a ranged weapon with the following profile:
Range S AP Type
24” 4 4 Heavy 3, Rending
-Mace Defence Matrix: Any enemy model in base contact with the Unrelenting Mace with a Mace Defence Matrix must pass a Toughness test if it wishes to attack the vehicle. If passed, it may make a single attack against the vehicle, and may not attack with grenades. If failed, the model may not attack but instead suffers a single Strength 6 AP 4 hit with the Ignores Cover and Strikedown special rules.
-Laswipe: This is a ranged weapon with the following profile:
Range S AP Type
12+D6” 6 3 Heavy 1, Lance, Swipe
-Swipe: To fire a Laswipe, select two points on the battlefield, each 12+D6” away (roll separately for each) and within 8” of each other. Any model (friend or foe) inside this arc must take an Initiative test. Enemy models have a -1 Initiative modifier for this test, while friendly models may re-roll the test if failed. Each unit suffers an amount of hits with the above profile equal to how many members of their unit failed their test. Models with Initiative 1 or no Initiative automatically fail the test.
Just because I thought that Crimson Hunters looked lonely as the only aspect vehicle.
Sorry about the formatting. I had it all neatly formatted beforehand, however copy and paste ruined it.