Yeah the
OP part was what worried me.
Fluff justification for the meks and burnas are ofcourse that, when looting large vehicles/buildings meks usually oversees the burnas cutting away spare parts for mek gubbinz and metal plates for armour and whatnot.
The lifta droppa might seem a bit off, but that vehicle was actually the inspiration behind the formation. It has a misfire table where you can get: aargh it glowin! giving each model within xx distance a S2 hit and makes them glow slightly green. Also I think its considered a non optimal choice now*
The grot scavenger mob was actually kinda intended as the formation"tax" as they arent very good and normal grots camp objectives for less points.
The morkanaut... well yeah I guess that one isnt really fitting in here. I took it for 2 reasons. 1 it has 2 gets hot weapons and that fitted the theme very much. and 2, the ork player this is intended for (not me though) has it and loves it.
So yeah I admit the formation was kinda made with an eye towards what models were available.
The grots arent wounding on 4+ though, only their stikkbombs has that rule, and they can only throw one of them. in close combat they would still revert to their girlish strength of 2. ( whoops unless they can use their grenades against monstrous creatures... hmmm gotta go check the book)
So maybe increase the restrictions a bit, in a non-optimised way. and get rid of the morkanaut as he will likely take that anyway. And maybe delete the poison(4+) on grenades.
I will change the original post, thanks BadMoonMek
*ehh the lifta wagon posted on
FWs dreadmob armylist is the newest version of it right?