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I was thinking of trying out a deck for vintage centered around resource denial with maybe merfolk being the win condition. To do this, I was thinking of going with Root Maze (artifacts and lands enter tapped), Back to Basics (non-basic lands don't untap during the untap step), and of course, Null Rod (activated abilities of artifacts can't be activated). I've been playing merfolk in vintage a while and have found that basic islands are typically all I really need, with Cavern of Souls being in there because it's great for any tribal deck, although it has negative synergy with BtB.
The merfolk are typically played as mono blue, but with a splash of green, fastbond/gush becomes very powerful acceleration. However, I had a lot of trouble actually deciding how to build the deck. I won't be able to tutor for any of the pieces that go toward locking my opponent down while I drop merfolk down. Also, trying to find a good balance of basic/non basic lands is tough (a typical vintage deck will typically run about half the number of lands as other formats) without slowing myself down too much.
Anyone have any bright ideas?
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