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Made in us
Bounding Dark Angels Assault Marine





down range

I've played marines for a long time and started to slowly build some ork stuff. My best friend and long time gaming partner has played Orks from waaaaaaaaaaayyyyyy back. We started in Fantasy in 94 and 40k in third edition. Not to give you a lot of useless history, but I say this because I've been familiar with the Ork army roughly but not indepth.

I have to say, I thought the warboss was meaner and tougher than what he is now. I'm building my own list and I'm a bit dissapointed in what he is. Now I admit I didn't have a codex for all those years until recently but I guess I remember thinking, "OK, when I face this warboss, I want at least my captain and maybe another guy on him." Or something simular, does that make sense? So I think maybe I need some second thoughts about how others are using their boss.

Is the boss in a Mob more popular than the boss in the Nobz? I'm just asking, I know everyone has their own flare. I play tested out a few rounds between my Chaplain in power armor and the Warboss as he is fitted and the Chaplain struck first and got him 80 percent of the time. BUT.... If the boss hit, and wounded, all he needed was one.

I guess I always looked at those Warbosses as just ultimate dogged fighters. They lead Waaaghs! I mean this guy's wallet should say Bad Motherf****** on it.

Sometimes there's Justice, sometimes there's Just Us... 
   
Made in us
Posts with Authority






You may get a better response to this in the WH40K area....

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
 
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