Hi fellow X-wing players.
Having enjoyed the dog fighting of this game I wanted a new game type, Assault. Where a small fighter force would stage an attack on a capital ship or space station. So having played TIE Fighter and X-wing Alliance I based the plans of a space station from them. And I get the following:
and
Making the stations is easy, they just need some external antennae and turbolaser/laser batteries and a lick of paint.
The bit that is hard to come up with is the stats for them. Shields and Hull values, and points cost and upgrades.
I was thinking of dividing the stations into 4 sections, The middle 'command' section and the 3 'wings'.
The wings would have 2 quad lasers on each corner, and the Middle would have 3 turbolasers on the top.
I was going to use the huge ship rules for energy generation, but have not used the huge ships much (I own a transport but have only used it once).
What would peoples views be on the hull/shield values and energy generation each turn?
thanks guys