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Just a quick clarification, Cracken gives another ship a free action, not an attack.
If you want to run a little action economy with Cracken, pilots like Kyle, Garven and Dutch will be pretty handy. Alternatively, give Cracken Squad Leader and pass 2 actions around per turn.
For Blount, Deadeye and an Ion Pulse missile is all you need. Deadeye for flexiblity, the missile for some unfortunate target you want to mob up on.
You could even run something like so
Cracken w/ Squad Leader
Blount w/ Deadeye, Ion Pulse
Blue Squadron
2x Tala Squadron w/ missile of choice
2 points may free up depending on your missile choice. Keep the Talas near Cracken so they can focus and then receive target locks from their boss, making those missiles fairly consistent. Blount runs off an ionizes some poor bastard, while the Blue gives you a heavy hitter after the ordnance has gone off.
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