Mr. S Baldrick wrote:
The -2 defense dice is applied to every attack, just as if you hit a ship with an
EM pulse. Also multiples do stack.
Doesn't that disagree with The
FAQ?:
9. When a card ability allows a player to gain a certain number of attack or defense dice "this round" (for
example, Scotty), how does this work?
For attack dice, this allows the player to add that many attack dice (in total) to his attack rolls during that round's
Combat Phase. If a player is able to make multiple attacks during the same Combat Phase, the player may choose
when to add the bonus attack dice. These dice can even be added to Secondary Weapon attacks.
For defense dice, this allows the player to add that many defense dice (in total) to his defense rolls during that
round's Combat Phase. If the player is attacked multiple times during the same Combat Phase, the player can
choose when to add the bonus defense dice.
Note that this type of text is different from a continuous bonus which does not use the phrase "this round" (for
example, the text on Donatra or Terrell). A continuous bonus applies to all attack and defense rolls made by the affected ships during that round.
10. When a card ability forces a player to roll fewer attack or defense dice "
this round" (for example, Kyle), how
does that work?
The player must roll fewer attack or defense dice
in total during that round's Combat Phase, starting with the very
next time the player uses those dice during the Combat Phase.