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First off, just be aware that Issyria isn't the easiest caster to start/learn the game with, and she is weaker at 35pts because she has no damage output herself. Try and keep her safe and be prepared to lose often when you are starting out - she is a great caster but I found she has a steep learning curve.
Anyway, as a general rule I would say Issyria should always have two damage dealing units in her list. Her feat works better the more stuff you have to make use of it, you just have to balance this with late game pieces in the form of jacks. At 35pts you aren't going to have the points for too much stuff, so realistically should be looking at 2 units + a heavy and then adjusting from there. The first list comes closest to this, and is probably the best list here, but you ideally would want the Riflemen to be a full unit and have the relevant UAs in there.
Starting from the bottom here:
In the third list, Halberdiers really need their UA and ideally a Thane as well. This module works really really well with Issyria, it has a huge threat range and hits incredibly hard. This list imo has gone too heavy on jacks, Hyperion is a great option for her, but is basically two heavies worth of points - and 3 heavies at 35pts to probably too much. If you drop Hypnos (and at least 1 of the Arcanists) you can get the attachments for the Halberdiers and probably another infantry unit. You also probably don't need the Artificer at 35pts when you have Hyperion - his job is usually to keep Issyria alive and she can just hide behind the huge base to keep herself safe in this list. An Artificer is more important if you are running more infantry and don't have a dedicated jack to be hiding behind.
The second list is also has too many points in jacks - Battle Mages are really a support piece to pull heavies out of position (except with Rahn, where they can do some good damage on his feat turn), which essentially means that this list is just 2 heavies, 2 models which are there to keep your caster alive and some support pieces. This one needs some major rework imo - Elara probably shouldn't be considered at 35pts, you definitely don't need a Shield Guard and an Artificer to babysit Issyria and you need at least one big damage dealing unit (Halberdiers, Sentinels, Invictors, Strike Force etc).
As I said before, the first list is probably the best. You definitely want to swap the Ghost Sniper out for a second MHA though - they get much more from Issyria than the Snipers and work better in pairs anyway. I would also trade eEiryss for 3Eiryss, the Infiltrators really need the AD and Reform means you will get more than 1 turn of work out of them. Ideally you want the Riflemen to be a full unit + UA, but the only place to trim points is Hypnos. I wouldn't call this list too jack heavy (its close), but you probably don't need to arc nodes, so could consider swapping things around here (Banshee + Chimera still gets you an arc node + a heavy for example).
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