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The card mechanic completely turned off my gaming group, so I can't help you here, although it does feel like you can succeed on a critical task more easily if you manage your hand carefully.
For instance, we've been playing Dark Heresy, and the number of encounters we died in that the Holmeister had to save us from is ridiculous. At the beginning at least. And then by the end, nothing was powerful enough to stop us.
The progression charts seem to be a lot more reasonable in TtB, with threat levels not needing to be uber to stump a player headrush.
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