The original Paranoia was a product of, well, Cold War paranoia. Today, we have no need to be paranoid! The NSA and GCHQ work tirelessly to ensure that we are all safe and secure against the pervasive threat of Commie mutant trai.... Uh, I mean, evil, crazed terrorists.
+ ALERT +
+ THREAD CONTAINS CLASSIFIED MATERIALS +
+ APPROVED FOR SECURITY CLEARANCE LEVEL _>r@J?wwwERROR +
+ CITIZENS OF LOWER CLEARANCE READING THIS +
+ ARE ORDERED TO REPORT IMMEDIATELY TO +
+ THE HAPPY-TIME RECREATIONAL TERMINATION SPA AND RESORT +
+ FAILURE TO COMPLY IS TREASON PUNISHABLE BY TERMINATION + PARANOIA REBOOTED The all new, rebooted Paranoia box set has been designed to be played almost immediately from opening the box. It offers fast, manic game play through the use of streamlined mechanics and substantial components including Computer Dice and high quality cards to represent equipment, mutations and much more!
Paranoia now offers a thoroughly modern roleplaying experience, allowing you to get into the game even quicker:
Streamlined, simple rules with new card play that allows maximum carnage while allowing you to concentrate on the action (and survival).
A 21st Century approach to Alpha Complex - Terrorists have taken their proper place as the greatest threat now but Commies are still lurking in the background, and the Computer's benevolent surveillance capabilities are as all-encompassing as they were envisioned in 1984 (Paranoia's original release!).
The principal designer is James Wallis (Baron Munchausen, Once Upon a Time), the most celebrated designer of story-telling games (the Computer says so), assisted by original designers Eric Goldberg and Greg Costikyan, and Violet-level High Programmers-to-be, Grant Howitt and Paul Dean.
Minimum effort, maximum fun - with the simplified game system and card decks, you will be able to get into Paranoia within 10-15 minutes.