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Mage Knight: First entry into it, not a very good game. It had serious flaws, like having to hurt yourself to attack after charging into combat.
Mage Knight Dungeons: Designed more as a D&D Light kind of game, it was actually pretty fun. The Dungeon terrain is still popular for all game systems that use it, and fetch pretty astounding prices to this day.
HeroClix: Superhero combat on map based play, this is by far the most popular game (and only one still alive) of the WizKids clix line. Wizkids has been good about getting the rules pretty well flushed out, and from what I know it is a reasonably balanced game.
Mechwarrior: Dark Age: Like Mage Knight, a badly flawed combined arms 'Mech game. Except 'Mechs were terrible, which turned off many Battletech players that the universe was based off of.
Mechwarrior: Age of Destruction: Fixed most of the original flaws and added pilot cards and equipment upgrades to 'Mechs, making them relevant again to the game. Except it quickly dissolved into X Pilot in X 'Mech with X gear is unstoppable.
Star Trek Clix: Based on Heroclix rules, this isn't a terrible game. In fact, it is COMPLETELY COMPATIBLE with Heroclix. So yes, Spider Man can beat the crap out of the U.S.S. Enterprise. I am not sure if it is still supported, since Wizkids would be in competition with themselves with Star Trek: Attack Wing.
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