Final Art!
KS Link:
https://www.kickstarter.com/projects/magecompany/raid-and-trade
THE HOUSES:
To raid a Green House you need 6 Action Points, for a Yellow one you need 8 Action Points, and for a Red House you need 10 Action Points. When you raid a House, you draw a Raid card from the equivalent pile.
The Raid cards award you with Resources. Some Raid cards require to roll the Raid die and see if your raid will be successful. Either you succeed or fail to raid, you always get Resources so the game is not random at all. The Raid die will only specify if you will get the most or less Resources from a House.
GLOBAL EVENTS:
The starting player of each round draws 2 Global Events, chooses one and discard the other card. These cards affect all the players during this Round.
INCIDENTS:
We have created a fair mechanism for those cards. Each Incident has cost in Resources. Example: To get Scavenger you must spend 1 Scrap Resource (orange icon). When you move from a tile to another tile you draw 1 Incident and place it face up on the new tile. It supposed that you search during the game. When you move to a new tile, is like to discover a new area, so you find stuff from Incidents. If you can pay the Resource cost, then you can get that Incident otherwise you let it face up so other players may want to collect it. Only 1 Incident is allowed in each Map Tile!
MAP TILES
Automatically Appended Next Post: Mission: Raid the Houses!
https://www.kickstarter.com/projects/magecompany/raid-and-trade
There are three different types of Raid cards. The Green, the Yellow and the Red. At the beginning of the game, you make 3 piles of Raid cards (one pile for each type). When you Raid a Green House, then you draw a Green Raid card. The Green cards are in total 25, as many as the Green Houses. The Yellow are in total 15. They are less since their effects are more powerful. The Red Raid cards are in total 10 (the most powerful ones).
Some Raid cards require to roll the Raid Die. When you roll the Raid symbol then you take the most Resources from that card. You can see at the right top corner of each card two numbers. The upper number gives you the most Resources and the number below gives you the less Resources. Either you succeed or fail to Raid a House, you still get Resources. The difference is the number of the Resources you will get. You get those Resources from the Resource bag.
NOTE: The game also includes a custom pouch (you use it to place all the Resource tokens inside). We will post photos as soon the people from the factory send us some.
When you raid is successful, you also have the right to trigger the effect of that card, if you want! If you fail to raid a House, then you cannot trigger the effect of a card.
Some other Raid cards have a Skull Icon on the left top corner. When you see this symbol you get the equivalent number of Blacklist Points (meaning you become a bad person) and your reward is the number of Resources you can see on the top right corner of that card. But here is the trick. When you draw a card with a Skull Icon, you have the right to choose NOT to Raid that House. In that case you place the card back at the top of the deck, you leave the House on the Map Tile and get as a Reward 1 Favor Point, meaning you become a better person since you did not raid that House!
Stay tuned... more are coming soon!