So, with
N3 coming out soon, I figured I'd focus a little more on Infinity. While I still have only a vague idea of the new rules (I know about the changes to Lt orders,
LoL and attacking from camoflage, but not much else), I decided to draw up a new Ariadna list, based in part on models I really like. Take a look.
ARIADNA
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GROUP 1 (Regular: 8/Irregular: 1):
FOXTROT Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (20)
SPETSNAZ (CH: Ambushed Camouflage) Sniper Rifle / Pistol, CCW, Knife. (1.5 | 34)
CONTROLLER (Control Device) Rifle, Light Smoke Grenade Launcher / Pistol, Knife. (34)
3x ANTIPODE AP CCW.
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
LINE KAZAK Rifle / Pistol, Knife. (9)
LINE KAZAK Rifle / Pistol, Knife. (9)
LINE KAZAK Rifle / Pistol, Knife. (9)
VETERAN KAZAKS Lieutenant (CH: Mimetism) AP HMG, Light Flamethrower / Pistol, CCW. (1 | 61)
GROUP 2 (Regular: 1/Irregular: 1):
YOJIMBO Contender, Nanopulser, Smoke Grenades, Light Smoke Grenade Launcher, CrazyKoalas (2) / Pistol, DA CCW. (28)
DOZER Rifle, Akrylat-Kanone / Pistol, Knife. (19)
3 SWC | 243 Points
ARMY CODE: eNpdiLENgEAMA6eJa2InAv1QX1JleAwlsnSnszKCpVBkgcjp/kTD21yaPFG+3v7xQFt1uTgywLjrAfY9Elo=
The general idea is: multiple camo markers allow me to mess with the enemy's head/play a shell game with my Antipodes. Meanwhile, my Veteran and Yojimo will advance aggressively-- my opponent will have to decide whether to focus on them, or on all of the camo blips running around. And of course, the Kazaks form the mandatory cheerleading team, and the Engineer...is there in case I need him for the scenario.
Any thoughts on this list? I toyed with the idea of replacing something in here with an autocannon Tank Hunter or even a Paratrooper, but I'd like to hear what you all think first.
P.S. Yojimbo is actually in Group 1, that was a typo on my part.