|
I'm making new free rules for 15mm scale wargames (from WW1 to near-future SciFi).
Core is similar to 40k and FoW - we have units, turn, phases, movement and d6 dice to resolve.
Each turn consist of 4 phases
1) Starting
2) Move
3) Shooting
4) Assault
And basic unit - is a infantry squad from 3 to 20 figures.
I don't want to make it too complicated, so used skills/morale checks
Skills:
6+ Weaks
5+ Novice(Recruit)
4+ Warrior
3+ Veteran
2+ Elite (usually, unique heroes)
Morale:
6+ Cowards
5+ Reluctant
4+ Regular
3+ Brave
2+ Heroic
]Weapon quality:
Q WW1 WW2 Modern Postapoc
6+ - - - improvised
5+ poor poor improvised primitive
4+ standart standart standart firearms
3+ good good good advanced
2+ - secret hitech energy (lasers etc)
Armour quality (usually, same thing to unit skills)
6+ none
5+ leather
4+ flak, helmet
3+ tough armour, exo sceleton
2+ power armour, monster creature
How it all working:
For example, we have 4+ unit shooting at 3+ unit
1) for each shooter we roll d6 and on 4+ they will hit (without using target skills)
2) for each hit, target roll d6 and 3+ hit is ignored
So, just 2 rolls. No cover/armour/invul saves, like 40k
But how cover other thing will affect shooting?
I have idea to use modifiers.
If target is covered by something -1 to hit (5+)
If taget is heavily covered -2 to hit
If target is far -1 to hit
Big target (tank) +1 to hit (I wonder, why no such thing in 40k)
Giant target (building, warmachine) +2 to hit
minimal 1+, maximum 2+ to hit (auto hits possible, but no auto misses)
If target in trenches or bunker -1 to wound (according to example, it will be 6+)
6 will always wound
and maybe 1 will always save (not sure, because some weapons are very devastating)
For tanks.. probably 40k armour and effect system? But without hull points.
I don,t want to use wound points and hull points, because It needs to be memorised or represented on paper/markers/display
So, what's the goal of doing these rules?
1) Free stable rules, familiar to 40k players
2) More intuitive and adequate
3) 15mm 20century/modern/SciFi universal core rules
4) bla
5) bla bla bla
|