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Made in us
Regular Dakkanaut





This is a fun list, not meant to be real competitive, but my 1750 pt version could hold it's own suprisingly...

The thing that really suprises me about Khorne is how fast they can move!

Any way, the changes I'm possibly considering are taking out the flesh hounds, replacing with more berzerkers, making my 16 man squad, 2 8 man squads, and get another free AC, with the few spare points, adding smoke launchers to my dreads (though I always forget to use the %$# things)

let me know what tou think:

World Eaters

1 Blood Thirster Monstrous Creature, Daemonic Flight, Daemonic Visage, Personal Icon

1 Demon Prince Mark Of Khorne, Daemonic Stature, Daemonic Strength, Berzerker Glaive

16 Khorne Berzerkers Khornate Chain Axes, Bolt Pistols, Mark of Khorne, Talisman of Burning Blood, Free Icon, Free Aspiring Champion(Vessel) ? Daemonic Strength

8 Khorne Berzerkers Khornate Chain Axes, Bolt Pistols, Mark of Khorne, Furious Charge, Talisman of Burning Blood, Free Icon, Free Aspiring Champion - Power Weapon, Daemonic Strength, Power Fist

8 Khorne Berzerkers Khornate Chain Axes, Bolt Pistols, Mark of Khorne, Furious Charge, Talisman of Burning Blood, Free Icon, Free Aspiring Champion - Power Weapon, Daemonic Strength, Power Fist

8 BloodLetters Favored Unit, Hell Blades

5 Flesh Hounds Collar of Khorne

1 Chaos Dreadnought 2 Dreadnought Close Combat Weapons, Combi-Bolter, Heavy Flamer, Mutated Hull, Extra Armor

1 Chaos Dreadnought 2 Dreadnought Close Combat Weapons, Combi-Bolter, Heavy Flamer, Mutated Hull, Extra Armor

1 Chaos Dreadnought Dreadnought Close Combat Weapon, Twin-Linked Lascannon, Combi-Bolter, Mutated Hull

The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him. 
   
 
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