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Made in us
[MOD]
Madrak Ironhide







I used the phrase "tabletop quality" to define the Dark Angel Scouts I painted
for my older brother, but I'm not sure exactly what that means. I'm sure people
have various definitions for the phrase, but here's my brief outline:

1. Assemble, then paint.
2. It's painted.
3. Colors are separated in some way.
4. There's some kind of base decoration, nevermind how much time it took.
5. Touch ups almost unrequired. Only clean mistakes if you can catch them
while the paint is wet.
6. Highlight or shade once or twice for skin or important areas.
7. Highlight once for weapons.
8. Paint 5-10 minis at a time, not always the same unit.
9. If I forgot to paint an area because it's difficult to see, then it's black
anyway and shadow.
10. There's probably more.
11. I don't wash or drybrush anymore. Drybrushing took long because I hated
drying out the brush. Washes too long because I could never get the consistency
right and they slow down painting as you wait for it to dry.
12. If you look at the scouts I painted the shoulder pads get a single highlight. The
skin and sleeves got more than one, but those recesses were painted in rather than
washed in.

The process above is actually pretty slow for me, but I'm not beset by
weekly gaming to light a fire under my chair. The killer is the touch up. If
I were to touch up every mistake I made, I'd be here all day.

But if I practiced touch ups maybe I'd turn into a neater painter the first
time. You can't win them all.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Clousseau





Wilmington DE

Sounds about right. I've always thought of it as: 3 colors, min. highlighting/detail work, clean lines, based, able to be done relatively quickly.

Drybrushing and washing I'd consider to be techniques useable for tabletop quality, because they allow you to 'detail' without the fine detail work, and tend to be quicker than wet blending or a more 'arty' technique. I dry-brush a lot, and then will do a 'sludge wash' (future/black ink/brown ink/water combined to produce a diluted color)  to mute the color and bring out details in the figure itself. Works nicely, actually.

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

Table Top Quality to me?
Minimum of 5 colors (that includes highlights and shades, just so its more "realistic").
Basing? When you have 60 models to base its a big "uh oh"
Clean lines

If at first you don't succeed, you fail. 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

it's the same quality as the " tabletop" you're playing on?

i always took it to mean "basic" paint job.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Secretive Dark Angels Veteran




Baltimore, MD

Tabletop quality for me? 3 colors, fairly neat, base is painted (not necessarily "based"). That's what "tabletop qualtiy" was where I learned to play 40k.

My "personal" tabletop quality? 10 + colors, VERY neat, highlighted, drybrushed, shaded and maybe washed. Fully based with all appropriate army and squad markings. What can I say... I'm anal.

Proud owner of &


Play the game, not the rules.
 
   
Made in us
Regular Dakkanaut






To me, tabletop quality is basic but pleasant looking. Nothing overly extravagent, but enough to give the army a coherent and consistant look that when viewed from a few feet away and have at least a painted base with maybe some flocking or sand. But still basic looking when up close. Things like Hero-Clix, Axis and Allies boosters and stuff like that is what I would put into tabletop quality. Basic washes and drybrushing also go into this category unless done especially well.

Most of my stuff I also try to keep to a better personal standard, with a couple of my favorite squads done up even better. But if I do eveything to a display standard, I'll never get ANYTHING done.

-Hans

I hate making signatures:
Mainly because my sense of humor is as bad as my skill at this game. 
   
Made in gb
Regular Dakkanaut




England

table top quality to me is based on time and effort, not any set amount of colours or details. If i'm painting some table top quality minis i will make sure a single miniature doesn't take more than 2 hours to paint, this is usually down to the fact that i will be painting lots of them. With vehicles or other large things they are usually one offs so i would put the extra effort in to make them better than table top quality.

And the level of (table top) quality normally comes out as 5 or less base colours, with at least 2 highlights and some basic texturing for the bases.

Here's an example of my tt quality so you see what i mean (most of you will have seen this already)



Darkchild


Death is the only alternative 
   
Made in us
Wicked Warp Spider





Chicago

What's with all the #s of highlights?? How could anyone really tell past 2-3 highlights how much shading, highlighting, drybrushing, etc. went into a piece? Seriously, some of you sound really anal retentive about TT quality (which, is cool for yourselves, but I hope you don't require that of opponents...)

To me, TT quality is a basic paint job. Frankly, I don't care what someone's minis look like (I've played with several people who've only undercoated) as, not everyone is a very good painter and/or modeler. Obviously there has to be some work gone into the piece but it doesn't have to be a work of art. It's a game, have fun...
   
Made in us
[MOD]
Madrak Ironhide







ancient: We're not judging others. I'm trying to get a feel for whether or
not I'm spending too much time on something I'm never going to play. (DA
Scouts??? Just wait till you see my Warwalkers...)

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Dakka Veteran





Plano, Texas

For me, the lowest acceptable "tabletop quality" is 3 primary colors, and a basing material. Certain exception will of course apply... it is hard to fit three primary colors on tyranids or necrons, for example, without them looking fruity.

I however try to put more into MY "tabletop" minis, going with clean blocked out colors, shading, and sharp details, like teeth, eyes, etc.. For characters and certain other models I will highlight them, but have a hard time finding the time to do 2+ layers of highlights on well over 150 gaunts/genestealers.

I do like to put a good amount of effort into my bases though... my imperial guard will all have interor industrial bases, with every single base having diamond plate floors, and other gribbly details (pipes, containers, I-Beams, steel struts, etc), and my lizardmen will have a mayan temple + lava theme... I have 20 skinks so far, each one with a sculpted green stuff base that has a small lava flow going through it... my saurus and kroxigors will all based on foam carved to look like the steps of a temple. My big tyranids also have more detailed bases, with a "dead ultramarine" theme, with each monster killing an ultramarine in a different way... or just disrespecting the marine's dead body by stepping on it
   
Made in gb
Lone Wolf Sentinel Pilot






I would say that basic tabletop quality is base coated with a painted base. As far as GW goes, it's a minimum of 3 colours but as long as you have the whole mini covered then that is what I would call tabletop quality. As an example, Ultra-Marines: Body: Blue, Gun: Black, Base: Green and if there was a major issue with lack of colours, Trim: a different colour.

No highlights or shading required.

Another day older; another day closer to death ...

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Made in ch
Dakka Veteran




Planet of Dakka

Posted By Darkchild on 04/29/2006 7:59 PM

table top quality to me is based on time and effort, not any set amount of colours or details. If i'm painting some table top quality minis i will make sure a single miniature doesn't take more than 2 hours to paint, this is usually down to the fact that i will be painting lots of them. With vehicles or other large things they are usually one offs so i would put the extra effort in to make them better than table top quality.

And the level of (table top) quality normally comes out as 5 or less base colours, with at least 2 highlights and some basic texturing for the bases.

Here's an example of my tt quality so you see what i mean (most of you will have seen this already)



Darkchild



'tear'

makes me want to quit and play magic instead....

For me its:

absence of mould lines,

4 colours

Lenses

drilled out weapons

highlights(basic one coat)

inking where it needs(my gore red is done over codex grey so its a little light->red ink over it and its done)

basing is original(not just dry-brushed sand)

minimal freehand somewhere



http://www.petitiononline.com/damnatus/ 
   
Made in us
Fresh-Faced New User




My miniatures I would describe as TT quality, they exceed Malfreds qualifications in some regards, lack in some. My Space Marines lack highlights but are blacklined and inked in places (at least 5 colors) and have a base, but my new LATD have almost no highlights but are dipped. I haven't really done anything to the bases yet, I might just paint and gloss them black. The only guys really above TT quality is my commander and my vindicare assasin.

Also I find drybrushing very satisfying, it is fast and easy. (Especially usefull for bolters.)
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


For me, the definition of "tabletop quality" has always meant that the paint job looks good/clean
from a comfortable viewing distance. . .something in the range of 3 feet away.

However upon closer inspection (picking up the mini or looking closely), the quality of the paint job
doesn't quite hold up.


So for me, there are no minimums on numbers of colors painted or lack of highlighting, etc.
Just does the model look good at a reasonable distance? If so, it is of at least tabletop quality.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Master of the Hunt





Angmar

I make no differentiation.

I play what I paint.

Personally, if I'm pround of the work I have done on the model, then, and only then, it can be fielded. (Except for the occasional non-painted playtest-piece)

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
Regular Dakkanaut




Standing outside Jester's house demanding the things he took from my underwear drawer.

For my opponents, I would say level 4 of GW's 6 levels of painting shown here and here with something on the base (even solid green is fine).


For me, this is my "tabletop" quality for troops and units:


I've seen the Reaper Exarch with both weapon options and both look like things you can buy in sex shops. A weapon should not look like this, not even a Emperor's Children weapon. -Symbio Joe 
   
Made in ca
Drew_Riggio




Vancouver, British Columbia.

There are a number of important qualities to consider when examining a tabletop. Note that depending on the intended function of the surface, some qualities are more desirable than others.

  • Texture: the smooth surface texture of most tabletops is generic for a reason; tabletops should be smooth enough to shift objects on the table without abrasion or shear, but rough enough that objects find purchase and will not slide about if the table is agitated. There are a few special cases where these rules are ignored, such as the artificially smooth "tabletop" used to play air-hockey, but these are the exception.
  • Finish: matte or gloss? For the most part, this is a simply a matter of appearances, but do consider that if the surface is glossy it will often attract more attention then less glossy objects upon it. Display tables and card tables should be matte for this reason. Note, also, that a glossy surface does not always mean a smooth surface.
  • Hardness: very important, and varies by function. Most household tables should not be terribly hard, and card tables should be notably soft. Surfaces for accurate or heavy work, such as saw tables or metal shop stations, should usually be as hard as possible to resist damage.
  • Level: how level the surface is. Apart from drafting tables, levelness is almost universally desirable. This is particularly true in regards to billiards tables.
  • Colour: this is a matter of personal taste in virtually all cirumstances. Note that white surfaces are better for working with fine materials, as it is easier to see small components against a bright background (jeweler's bench).
  • Rigidity: related to hardness; the degree to which the table retains its shape (in aggregate) under load. Rigidity is universally desirable.
  • Reactivity: important in scientific and industrial surfaces, reactivity defines how chemically reactive the surface is. Scientific surfaces should be as unreactive as possible for obvious reasons, and industrial surfaces that are meant to have long life and/or contsant harsh cleaning benefit from unreactive materials as well. Commercial-scale food preparation surfaces should be unreactiive as possible- "food grade" stainless steel being the material of choice.
  • Penetrability: penetrability in the chemical, rather than mechanical sense; will the surface absorb chemicals upon it? Penetrable surfaces, such as those made of wood, are easier to stain both intentially and unintentionally. If you want your table to be unreactive, you will probably want it also to be impenitrable.
  • Conductivity: often overlooked, conductivity (electrical, but more importantly thermal) is an important aspect of any surface. Electrical conductivity is important in some scientific and industrail applications where there is a risk of electrocution. Thermal conductivity should be minimized for virtually all tables; the higher thermal conductivity of the table, the colder it will feel.
  • Density: obviously, density will affect the weight of the table, but it will also affect the stability. A heavier tabletop will increase the table's moment of inertia, making it more difficult to shift or upend. However, it will also raise the table's center of mass, which leads to diminishing returns in stabiulity gains as density increases. If given the option, choose to increase the density of the legs rather than the tabletop, as this will increase stability without rasining the center of mass. Note, finally, that the weight of the table affects its perceived value; heavier tables are often seen as more desirable than lightweight constructions, which are percieved as being made of poorer quality materials.

I hope this little primer gives you what you need in regards to tabletop qualities. If you need more information, please PM me. I aplogize, by the way, for the other members of the board; we tend to be jokers around here, and often times a serious question will be met with gibberish responses about miniatures. Normally, however, they don't carry the joke this far. They're good people, if you meet them in person.

   
Made in us
Decrepit Dakkanaut





I've always thought of it as: 3 colors, min. highlighting/detail work, clean lines, based, able to be done relatively quickly.

That's how I think of it, too. The result is what yakface said: from three feet away it looks nice enough, but when you get closer it's a little ragged. That's also what I would assume if anyone were selling "tabletop quality" painted figs.

Funny that people here think of paint jobs over basing. IMO the single best thing you can do to make your figures look good is to base them. Nothing fancy, just a sand/gravel on the top and a consistent neutral color on everything. That does more for an army than freehand swirls or seven-level highlighting.

I am 50 Jesus bears. 
   
Made in de
Rampaging Carnifex






Franconia

Posted By Clayman on 04/30/2006 7:17 AM
 
drilled out weapons
 



 

This is going a bit to far.


I know when it is closing time. - Rascal Mod

"Some people measure common sense with a ruler others with a potato."- Making Money Terry Pratchett
"what's with all the hate go paint something you lazy bastards" - NAVARRO
"You don't need pants for the victory dance." -BAWTRM
 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

I agree. Basing is muy importante.... Capt K

   
Made in gb
Regular Dakkanaut




England

that's an interesting view, why do you think this? For me, basing means nothing at all, i take most of my pictures before basing my minis, and when i do it's usually some plain sand, gravel, flock or a mixture.

Darkchild

Death is the only alternative 
   
Made in us
Tunneling Trygon





The House that Peterbilt

that's an interesting view, why do you think this?

Basing ties the army together. It also takes a model from being toy-like to being part of an environment. It's pretty easy to do too so I'm surprsied at how many people don't base their minis.

It is like the difference between setting up a train set on your kitchen floor or setting it up on a fully detailed table with trees, flock, buildings, etc. There's just something much more appealling about the later.

I also agree with what others have said. To me, a table top quality army should look good on the table while playing the game and shouldn't take so long to paint that you never really finish it. What looks good and the time it takes will vary from person to person so TT quality varies. In general, I'm just happy to see something other then primer or bare grey/metal. Even 1 or 2 colors with no detail is exponentially better to play against.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Decrepit Dakkanaut





that's an interesting view, why do you think this? For me, basing means nothing at all, i take most of my pictures before basing my minis, and when i do it's usually some plain sand, gravel, flock or a mixture.

Consistent basing ties the unit or the army together, and from three feet away makes it look like all these dudes belong together on the same side. I think basing is even more important for people who aren't a good painters. A couple of hours sanding and drybrushing bases does more for the look of an army than about anything else. 30 drybrushed skeletons on black bases look like a work-in-progress; 30 drybrushed skeletons on sanded, painted and drybrushed bases look like an undead horde.

So, basically what winterman said.

I am 50 Jesus bears. 
   
Made in gb
Regular Dakkanaut




England

well i think uniformity in a colour scheme ties the unit together more.

Darkchild

Death is the only alternative 
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Basing is extremely important to tabletop quality.

Also, I don't mind most paint jobs, but I do get annoyed when people field armies that look like they just rushed through it. You can tell when somebody really cares for their models and it is reflected in their minatures. I figure, as much talent that I lack, at least I am trying to make them look good and it frustrates e when I don't see that.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Gotta agree with Hubcap. No matter how nice the paint job, a model with just paint on its base looks fundamentally unfinished.

Whereas an army with a decent basing job looks pretty nice even if the models have a very basic paint job.

I've talked to many players at many tournaments, and this is virtually universal. Nothing beats a decent basing job for making an army look 100% better with a minimal amount of effort.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Completely agree on the basing sentiment.

Basing "frames" a model just like a frame "frames" a picture/painting.


An army of great paint jobs with no basing will look more unfinished (IMO) from 3 feet away than an average paint job army that is uniformly based.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Regular Dakkanaut






And, generally, the basing should also blend in with the theme of the army as well. A Cadian force in winter camo that is based with desert looking sand doesn't cut it. Nor would Tallarns on ice. (great, now I have a mental picture of desert nomads skating around in a Disney production). Just a quick job of gluing some sand, painting and drybrushing, and maybe some static grass takes very little time once you get into a groove with it. Sure makes a BIG difference though.

Then, on the special characters you can go back and do something more elaborate that makes them stand out properly. This is especially true with anything on 40mm or 60mm bases.

-Hans




I hate making signatures:
Mainly because my sense of humor is as bad as my skill at this game. 
   
 
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