So after playing a few more games and getting some more experience, I've made this list. I've had only minor testing in a non-ITS enviroment, but it has been fun. having 31 orders per turn (of which, 20 are irregular and/or impetuous) is insane.
the list:
Morat Aggression Force ──────────────────────────────────────────────────
Group 1

10

0

4
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (
23)
MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (
15)
RAKTORAK Combi Rifle + Heavy Flamethrower / Pistol, Knife. (
22)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol,
AP CCW. (
14)
DĀTURAZI Combi Rifle, Smoke Grenades / Pistol,
DA CCW. (
22)
DĀTURAZI Combi Rifle, Smoke Grenades / Pistol,
DA CCW. (
22)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol,
AP CCW. (
14)
SOGARAT HMG / Pistol,
AP CCW. (2 |
56)
RODOK Hacker (EI Assault Hacking Device) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 |
25)
KORNAK Lieutenant Mk12, Light Flamethrower / Pistol,
DA CCW. (
41)
Group 2

0

8

8
PRETA Chain Rifle /
AP CCW. (
7)
PRETA Chain Rifle /
AP CCW. (
7)
PRETA Chain Rifle /
AP CCW. (
7)
PRETA Chain Rifle /
AP CCW. (
7)
GAKI AP CCW. (
4)
GAKI AP CCW. (
4)
GAKI AP CCW. (
4)
GAKI AP CCW. (
4)
2.5 SWC | 298 Points Open with Army 5 not a lot in the way of special weapons... In fact, practically none. The list is all about
CC. There are a few high rate of fire weapons to set up suppression fire with. I have all the specialist bases covered. Generally in the impetuous phase, I'd activate the Datzuri first, and throw down smoke + move actions with all of them to try and screen the Hungries. After that, it's run into
CC! The Suppression fire gives me some good
ARO's on my opponents turn for those models that aren't locked in
CC. Thoughts?