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2015/07/05 03:47:34
Subject: Age of Sigmar Battle Report - High Elves vs Dwarves (Aelfs vs Duardin) HD Video!
Join us for this adventure of discovering the new mechanics Games Workshop has given us in this clash of the majestic Aelfs vs the sturdy Duardin folk.
Thanks for the report! One thing, though: I think you played Organ Gun wrong. I think you roll the number of attacks per barrel, and THEN roll to see if those attacks hit. I think it would have made a major difference to your shooting and really thinned out those stinking Aelfs!
Too bad on that Slayer being lazy and deciding against charging for 2 turns in a row.
I think next time, the Dwarf player should bring Hammerers instead of Warriors, or the Elf player should bring Spearmen instead of Swordmasters for a more even fight.
Or just bring another 10 or so Warriors
Although I do hope there is some sort of army building rules released in the coming weeks, because what you said is true: no point in not bringing your most elite models.
Rihgu wrote: Thanks for the report! One thing, though: I think you played Organ Gun wrong. I think you roll the number of attacks per barrel, and THEN roll to see if those attacks hit. I think it would have made a major difference to your shooting and really thinned out those stinking Aelfs!
hmm, when I read the Organ Gun rules, I interpreted it as OP played it - pick a # between 1-4 (i.e. how many barrels you use), roll to see if you pass the loading (matching the number), then roll D6 per barrel if you succeeded.
Basically:
- pick 2 barrels
- roll a die
- if die rolls under 2, you fail
- if die lands on 2+, then you roll 2D6 Hit attempts
- pick 3 barrels
- roll a dice
- if die rolls under 3, you fail
- if die lands on 3+, then you roll 3D6 Hit attempts
and so on for 4 barrels.
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Rihgu wrote: Thanks for the report! One thing, though: I think you played Organ Gun wrong. I think you roll the number of attacks per barrel, and THEN roll to see if those attacks hit. I think it would have made a major difference to your shooting and really thinned out those stinking Aelfs!
hmm, when I read the Organ Gun rules, I interpreted it as OP played it - pick a # between 1-4 (i.e. how many barrels you use), roll to see if you pass the loading (matching the number), then roll D6 per barrel if you succeeded.
Basically:
- pick 2 barrels
- roll a die
- if die rolls under 2, you fail
- if die lands on 2+, then you roll 2D6 Hit attempts
- pick 3 barrels
- roll a dice
- if die rolls under 3, you fail
- if die lands on 3+, then you roll 3D6 Hit attempts
and so on for 4 barrels.
Yes, but what they did was roll for jam, then roll to see if each barrel hits, then see how many shots barrel that hit made. Or at least that's the way it seemed to me
The balance issues presented here give an extreme example of what will be somewhat commonplace with the new system for determining what forces to bring.
The Dwarf player was effectively running a 500 point list(a unit of Core, a couple of basic war machines, and two basic heroes) against a 750-1000 point list (special character, unit of elite infantry, unit of cavalry, and chariot).
There's going to be a lot of fumbling around by players trying to find ways to field an army that actually results in a fun game where either player had a relatively equivalent change of winning, and both players will have to work together to accomplish that goal. If either player is incompetent at list creation or more interested in winning than having a good game experience for both parties, I expect the sort of disparity shown in this video to be commonplace.
2015/07/05 21:01:12
Subject: Age of Sigmar Battle Report - High Elves vs Dwarves (Aelfs vs Duardin) HD Video!
Saldiven wrote: The balance issues presented here give an extreme example of what will be somewhat commonplace with the new system for determining what forces to bring.
The Dwarf player was effectively running a 500 point list(a unit of Core, a couple of basic war machines, and two basic heroes) against a 750-1000 point list (special character, unit of elite infantry, unit of cavalry, and chariot).
There's going to be a lot of fumbling around by players trying to find ways to field an army that actually results in a fun game where either player had a relatively equivalent change of winning, and both players will have to work together to accomplish that goal. If either player is incompetent at list creation or more interested in winning than having a good game experience for both parties, I expect the sort of disparity shown in this video to be commonplace.
Not to defend the new system, as I have yet to play a game, but I've seen the situation you describe happen in 40K many times.
Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page
2015/07/05 22:44:40
Subject: Age of Sigmar Battle Report - High Elves vs Dwarves (Aelfs vs Duardin) HD Video!
It's never been possible in, at least since 3rd edition when I started playing, to have a game consisting of a generic hero and 20 basic troops (core) against a lord level special character and 20 high powered troops (elite or special). Even if the assigned points values didn't completely accurately reflect the abilities of a given unit (some were always either under or over by a few points), those points disparities never rose to this level of imbalance.
2015/07/28 21:35:20
Subject: Age of Sigmar Battle Report - High Elves vs Dwarves (Aelfs vs Duardin) HD Video!
... and according to some other wounds-based comps I've been following, the Dwarfs' warmachines are often illegal by a couple wounds, though it's unclear if those comps count the wounds of crew and machine together.
Attilla wrote: Thanks for the report, always high quality!
Just for fun, I calculatd the forces with the PPC points costs, and the two armies came in at:
Elves Tyrion 275p
Chariot 80p
10 Swordsmen, full cmd 148p
8 Silver helms, full cmd 216p
Great Eagle 60p
779 pts
Dwarfs...sorry "Duardin" 17 Warriors, full cmd 139p
Runelord 85p
Dragonslayer 75p
Cannon 120p
Organ gun 110p
529 pts
So definately not an even match up
I cant remember who won this battle but you cant just say its not an even matchup using the old point system, seeing how alot of the models stats and abilities have changed.
Ex. Orge Ironguts sucked big time in WHFB.. in AoS they are probably the Ogres best unit,
2015/07/29 14:05:57
Subject: Re:Age of Sigmar Battle Report - High Elves vs Dwarves (Aelfs vs Duardin) HD Video!
I cant remember who won this battle but you cant just say its not an even matchup using the old point system, seeing how alot of the models stats and abilities have changed.
Ex. Orge Ironguts sucked big time in WHFB.. in AoS they are probably the Ogres best unit,
Ah, no mate, I probably wasn't clear in my post. The points are not from 8th, but for Age of Sigmar. Its called the Project Points Cost, and its discussion thread is Here
But enough about points costs Keep up the good work with the batreps.
Want to play a balanced Age of Sigmar?
The Age of Sigmar Project Points Cost!
Points cost for ALL armies, including unit upgrades and special abilities!
I cant remember who won this battle but you cant just say its not an even matchup using the old point system, seeing how alot of the models stats and abilities have changed.
Ex. Orge Ironguts sucked big time in WHFB.. in AoS they are probably the Ogres best unit,
Ah, no mate, I probably wasn't clear in my post. The points are not from 8th, but for Age of Sigmar. Its called the Project Points Cost, and its discussion thread is Here
But enough about points costs Keep up the good work with the batreps.