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Made in fr
Been Around the Block






Our first Age of Sigmar Battle Report EVER!.

Join us for this adventure of discovering the new mechanics Games Workshop has given us in this clash of the majestic Aelfs vs the sturdy Duardin folk.





   
Made in us
Stealthy Warhound Titan Princeps






Thanks for the report! One thing, though: I think you played Organ Gun wrong. I think you roll the number of attacks per barrel, and THEN roll to see if those attacks hit. I think it would have made a major difference to your shooting and really thinned out those stinking Aelfs!

Too bad on that Slayer being lazy and deciding against charging for 2 turns in a row.

I think next time, the Dwarf player should bring Hammerers instead of Warriors, or the Elf player should bring Spearmen instead of Swordmasters for a more even fight.

Or just bring another 10 or so Warriors

Although I do hope there is some sort of army building rules released in the coming weeks, because what you said is true: no point in not bringing your most elite models.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Sneaky Lictor




Sacramento, CA

Rihgu wrote:
Thanks for the report! One thing, though: I think you played Organ Gun wrong. I think you roll the number of attacks per barrel, and THEN roll to see if those attacks hit. I think it would have made a major difference to your shooting and really thinned out those stinking Aelfs!

hmm, when I read the Organ Gun rules, I interpreted it as OP played it - pick a # between 1-4 (i.e. how many barrels you use), roll to see if you pass the loading (matching the number), then roll D6 per barrel if you succeeded.

Basically:
- pick 2 barrels
- roll a die
- if die rolls under 2, you fail
- if die lands on 2+, then you roll 2D6 Hit attempts

- pick 3 barrels
- roll a dice
- if die rolls under 3, you fail
- if die lands on 3+, then you roll 3D6 Hit attempts

and so on for 4 barrels.

currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
Made in gb
Bounding Black Templar Assault Marine






Love the report. That's the size of game I'm interested in playing with maybe up to 30-50 miniatures each spread over 5-8 units.

It also highlights how quickly an unbalanced game can end.
   
Made in us
Stealthy Warhound Titan Princeps






 Dr. Cheesesteak wrote:
Rihgu wrote:
Thanks for the report! One thing, though: I think you played Organ Gun wrong. I think you roll the number of attacks per barrel, and THEN roll to see if those attacks hit. I think it would have made a major difference to your shooting and really thinned out those stinking Aelfs!

hmm, when I read the Organ Gun rules, I interpreted it as OP played it - pick a # between 1-4 (i.e. how many barrels you use), roll to see if you pass the loading (matching the number), then roll D6 per barrel if you succeeded.

Basically:
- pick 2 barrels
- roll a die
- if die rolls under 2, you fail
- if die lands on 2+, then you roll 2D6 Hit attempts

- pick 3 barrels
- roll a dice
- if die rolls under 3, you fail
- if die lands on 3+, then you roll 3D6 Hit attempts

and so on for 4 barrels.

Yes, but what they did was roll for jam, then roll to see if each barrel hits, then see how many shots barrel that hit made. Or at least that's the way it seemed to me

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Sslimey Sslyth




The balance issues presented here give an extreme example of what will be somewhat commonplace with the new system for determining what forces to bring.

The Dwarf player was effectively running a 500 point list(a unit of Core, a couple of basic war machines, and two basic heroes) against a 750-1000 point list (special character, unit of elite infantry, unit of cavalry, and chariot).

There's going to be a lot of fumbling around by players trying to find ways to field an army that actually results in a fun game where either player had a relatively equivalent change of winning, and both players will have to work together to accomplish that goal. If either player is incompetent at list creation or more interested in winning than having a good game experience for both parties, I expect the sort of disparity shown in this video to be commonplace.
   
Made in us
Judgemental Grey Knight Justicar




USA

Saldiven wrote:
The balance issues presented here give an extreme example of what will be somewhat commonplace with the new system for determining what forces to bring.

The Dwarf player was effectively running a 500 point list(a unit of Core, a couple of basic war machines, and two basic heroes) against a 750-1000 point list (special character, unit of elite infantry, unit of cavalry, and chariot).

There's going to be a lot of fumbling around by players trying to find ways to field an army that actually results in a fun game where either player had a relatively equivalent change of winning, and both players will have to work together to accomplish that goal. If either player is incompetent at list creation or more interested in winning than having a good game experience for both parties, I expect the sort of disparity shown in this video to be commonplace.

Not to defend the new system, as I have yet to play a game, but I've seen the situation you describe happen in 40K many times.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in us
Sslimey Sslyth




@undertow: Never to this extreme.

It's never been possible in, at least since 3rd edition when I started playing, to have a game consisting of a generic hero and 20 basic troops (core) against a lord level special character and 20 high powered troops (elite or special). Even if the assigned points values didn't completely accurately reflect the abilities of a given unit (some were always either under or over by a few points), those points disparities never rose to this level of imbalance.
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

I love your guys bat reps! subscribed to your channel after the first one! Please more AoS bat reps

 
   
Made in se
Regular Dakkanaut




Thanks for the report, always high quality!

Just for fun, I calculatd the forces with the PPC points costs, and the two armies came in at:

Elves
Tyrion 275p
Chariot 80p
10 Swordsmen, full cmd 148p
8 Silver helms, full cmd 216p
Great Eagle 60p
779 pts

Dwarfs...sorry "Duardin"
17 Warriors, full cmd 139p
Runelord 85p
Dragonslayer 75p
Cannon 120p
Organ gun 110p
529 pts

So definately not an even match up

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Attilla wrote:
Just for fun, I calculatd the forces with the PPC points costs ...
For the curious, here are the two armies under Azyr Comp:

Tyrion 9
10 Swordmaster 6
8 Silverhelms 6
Lion Chariot 3
Great Eagle 1
-----------
25

Army Size: Small Battle (30)
*Too many points spent on heroes (8 max)

Dragon Slayer 1
Runelord 1
17 Warriors 4
Organ Gun 2
Cannon 2
-----------
10

Army Size: Skirmish (10)
*Too many warmachines (1 max)

According to Azyr, the two forces were so mismatched that they were operating at wholly different game sizes!

Curiously enough the wounds come out similarly ...

Tyrion 6 (HERO)
10 Swordmaster 6
8 Silverhelms 16
Lion Chariot 6
Great Eagle 4
-----------
38

Dragon Slayer 5 (HERO)
Runelord 5 (HERO)
17 Warriors 17
Organ Gun 7 (WARMACHINE)
Cannon 7 (WARMACHINE)
-----------
41

... and according to some other wounds-based comps I've been following, the Dwarfs' warmachines are often illegal by a couple wounds, though it's unclear if those comps count the wounds of crew and machine together.

Anyway, curious retroactive comping is curious

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

Attilla wrote:
Thanks for the report, always high quality!

Just for fun, I calculatd the forces with the PPC points costs, and the two armies came in at:

Elves
Tyrion 275p
Chariot 80p
10 Swordsmen, full cmd 148p
8 Silver helms, full cmd 216p
Great Eagle 60p
779 pts

Dwarfs...sorry "Duardin"
17 Warriors, full cmd 139p
Runelord 85p
Dragonslayer 75p
Cannon 120p
Organ gun 110p
529 pts

So definately not an even match up


I cant remember who won this battle but you cant just say its not an even matchup using the old point system, seeing how alot of the models stats and abilities have changed.

Ex. Orge Ironguts sucked big time in WHFB.. in AoS they are probably the Ogres best unit,

 
   
Made in us
Omnipotent Lord of Change





Albany, NY

I know it's beside the point about WHFB vs WAOS performance, but ...
 Snoopdeville3 wrote:
Ogre Ironguts were rock solid in WHFB. In AoS they are perhaps the games' best unit.
... had to fix that for you

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in se
Regular Dakkanaut




 Snoopdeville3 wrote:


I cant remember who won this battle but you cant just say its not an even matchup using the old point system, seeing how alot of the models stats and abilities have changed.

Ex. Orge Ironguts sucked big time in WHFB.. in AoS they are probably the Ogres best unit,


Ah, no mate, I probably wasn't clear in my post. The points are not from 8th, but for Age of Sigmar. Its called the Project Points Cost, and its discussion thread is Here

But enough about points costs Keep up the good work with the batreps.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Sslimey Sslyth




 Boss Salvage wrote:
I know it's beside the point about WHFB vs WAOS performance, but ...
 Snoopdeville3 wrote:
Ogre Ironguts were rock solid in WHFB. In AoS they are perhaps the games' best unit.
... had to fix that for you

- Salvage


Seriously. On what planet did Ironguts suck? Ironguts were a staple of competitive 8th edition WHFB armies.
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

Attilla wrote:
 Snoopdeville3 wrote:


I cant remember who won this battle but you cant just say its not an even matchup using the old point system, seeing how alot of the models stats and abilities have changed.

Ex. Orge Ironguts sucked big time in WHFB.. in AoS they are probably the Ogres best unit,


Ah, no mate, I probably wasn't clear in my post. The points are not from 8th, but for Age of Sigmar. Its called the Project Points Cost, and its discussion thread is Here

But enough about points costs Keep up the good work with the batreps.


Gotcha makes sense now!


Automatically Appended Next Post:
Saldiven wrote:
 Boss Salvage wrote:
I know it's beside the point about WHFB vs WAOS performance, but ...
 Snoopdeville3 wrote:
Ogre Ironguts were rock solid in WHFB. In AoS they are perhaps the games' best unit.
... had to fix that for you

- Salvage


Seriously. On what planet did Ironguts suck? Ironguts were a staple of competitive 8th edition WHFB armies.


k

This message was edited 1 time. Last update was at 2015/07/30 15:34:13


 
   
 
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