So!
I've played a game of
AoS lately and the Liberators turned out to be quite unimpressive when facing bretonnian Grail Knights. 2x 4+/3+/rend 0 seemed to not be able to scratch them too well. But I can assume that other regular infantry wouldn't be much better agaisnt them with their 3+ save, fair enough.
And now I saw the
rules for Judicators and I can't help but wonder... why take Liberators at all when those are available? You lose the crappy shield, meh special rule and one melee attack (identical stats) while gaining a much better shooting attack 3+/3+/rend1 with 20" range.
Now that you can shoot into melee (normally with regular rules, more than 3" away from your units with tournament comp) I can only see Liberators as tarpits that are there to tie enemies up as Judicators nail them with ballista bolt-sized arrows or until your hero or special units charge them.
What are your thoughts, guys?