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Made in us
Longtime Dakkanaut




Minneapolis, MN

I won an alternate-art Tycho card at my last tournament, so I'm intent in making a Rebel list with Tycho. I'm trying to cook up a decent build for him to act as a baseline (not sure what I'll do with the rest of the list yet).

Autothrusters seem to be a given, to give him the survivability he needs against turret ships. Stealth Device is another modification of interest (especially since Tycho doesn't have a lot of HP), but autothrusters seem like a safer bet. Experiment Interface is also an interesting choice as a pseudo-PTL.

He has two Elite cards to choose from. There are a few stress-based cards that seem like good choices:
Push the Limit - on obvious choice, an extra action at the cost of a stress.
Daredevil - a sharp 1 turn at the cost of a stress. Works with Experimental Interface.
Expert Handling - grants the barrel roll action at the cost of a stress. Works with Experimental Interface.

Some other Elite cards that seem useful on him:
Veteran Instincts - pushes him up to PS10, beating Whisper, Han, Soontir, etc.
Squad Leader - free actions for a PS7 or lower wingman
Wingman - drop the stress from nearby ships (can enable another A-Wing to keep up with tycho)
Deadeye - allows Tycho to fire missiles without a target lock
Expose - Tycho could potentially boost out of enemy arc, then take Expose as an action for 3 attack dice while being safe from retaliation. Works with Experimental Interface.
Outmaneuver - Boosts Tycho's damage, and he wants to be out of arc anyhow.
Lone Wolf - Generally useful, and Tycho can easily stay beyond range 2 of friendly ships.

There are a few Elite cards that are basically unusable once Tycho has a bunch of stress:
Opportunist - can't use if you already have a stress
Elusiveness - can't use if you already have a stress
Stay on Target - can't do red maneuvers if you already have a stress

Missiles are particularly expensive on an A-wing (effectively being another 2 points because of the cost of not taking Chardaan refit). I can't think of any that are really worth it - Z-95's seem like a way better missile boat.


Beyond this, the question is: what else would you want in a list with Tycho? With only 2 attack dice, he's going to provide only minimal damage output, so the obvious answer is "moar damage dealers". A lazy solution would be to just throw in three B-Wings or a Fat Han and call it a day, but I'm curious if anyone has some ideas for synergies with other ships.

This message was edited 1 time. Last update was at 2015/07/29 17:04:24


 
   
Made in gb
Battleship Captain




If you want a truly ridiculous level of manouvrabiity, you can't go far wrong with

Push The Limit, Daredevil, Autothrusters.

Proton Rockets can be worth it; they're the only missile I'd use on an A-wing due to cost issues and because a high PS a-wing has the agility to actually get a shot with them easily. It's especially good for Gemmer Sojan as one of the safest places for him is within range 1 of the enemy. Plus, if you're buying a high PS ace, sooner or later you may need the ability to put out more damage than a Primary 2 fighter can manage (overcoming the 'token wall' of something like a Jan/Falcon/Recon Specialist YT-1300 is a good example).



Termagants expended for the Hive Mind: ~2835
 
   
 
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