Switch Theme:

Multiple template weapons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Fresh-Faced New User




Maassluis, NL

Hi there,
I'm wondering how excatly multiple flamers in a unit work, at least.. the removal of casualties part. The rules for multiple template weapons state that you should "resolve them on at a time". But now my question is: What is included in 'resolve'?

Page 26 states that casualties are removed when the number of wounds have been determined, and it suggests this is the number of wounds caused by one unit. So do you remove casualties between each flamer shot or not?
(as anyone can imagine, this matters quite a bit for the number of hits caused and the torrent of fire 'rule')


"Dolf is rechtvaardig!"
- Inwoners van Grootwaterland 
   
Made in us
Longtime Dakkanaut




Los Angeles

Yes. Resolve the templates one at a time. Finish the entire shooting deal. Then do the next one.

That includes removing casualties.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in pl
Regular Dakkanaut




Ahoj!
And how do you suggest to resolve the Torrent of Fire thingy, Chris?
Borys
   
Made in us
Longtime Dakkanaut




Los Angeles

Hmm... as far as I can tell, when each round of shooting is resolved seperately, unless a single template can accomplish the job, I don't see the possibility for the torrent of fire.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


I don't think it's quite as bad as we're thinking. Remember that if you resolve a blast/template weapon before completeing the rest of the unit's shooting then the enemy unit will now (theoretically) have less models, meaning a slightly greater chance of triggering Torrent of Fire with the remaining wounds.

There is also nothing in the rules preventing a player from resolving the *last* template/blast (in a multiple blast/template shooting unit) along with the rest of the unit's "normal" shooting.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in nl
Fresh-Faced New User




Maassluis, NL

Thanks guys! This actually helps.

Would have been nicer if you'd only have to remove the casualties afterwards, but then again, I don't think you can expect that from a 3 point weapon, eh?

"Dolf is rechtvaardig!"
- Inwoners van Grootwaterland 
   
 
Forum Index » 40K You Make Da Call
Go to: