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I am gonna try to make a point system not on the premise to balance each unit against a certain mark but to establish a handicap system between the players, so not intruding on Age of sigmar's bring what you like and sudden death system but improving on it if i can. we know that one model is not equal to another nor is one wound equal to another and points when restricted can make games bland with only the "best" models seeing the table which is not what age of sigmar is about.
The challenge is to give each war-scroll a points value for a game that has no points limit, i want core units that make up an army to get progressively cheaper as you buy more of them, monsters and hero to be judged by a certain bar but at the end of it when you put down "what ever you like" in a game then a handicap is worked out depending on the points of the army's thrown down and not on who has 33% more models. Sudden death table to be removed once more set scenario's are established so games can be decided by points rather than by who killed the most. I will attempt to update this post as soon as possible with starting values for basic infantry from all factions e.g Clan-rats, state troops, men at arm's, dwarf warriors etc.
Any helpful or insightful comments and idea will be welcomed.
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