Due to my general refusal to play without the appropriate painted miniatures, I am somewhat lagging behind in where I want to be, gameplay-wise, in Age of Sigmar. However, that does not stop me thinking about the games I want to be playing
I have been debating about summoning the energy to actually put some Battlescrolls together (maybe with the armies our group used with them, though that is a little anathema to the spirit of the game, I think), and have been knocking a few ideas together. I would be very interested to hear if anyone else has been thinking along similar lines with regards putting together scenarios and campaigns.
Anyway, these are the sort of things I have come up with...
Realm of Death
Our undead player has been messing around with his old Vampire Counts army against our Wood Elves players, and they have been debating whether his Necromancers should have full access to all summoning spells or only those Warscrolls he has brought with him (basically, you can only summon what units were in your army in the first place). After several games, they have chosen to go with the limitation.
However, it occurred to me that this need not be so all the time.
GW have not done the extra rules for the Realm of Death yet, but I was thinking that any army that marched right into the heart of Nagash's territory should be pretty much walking through a kind of hell. The terrain itself should be against them, and Death Wizards will be able to pull almost any kind of undead out of the air.
Realm of Life
A similar idea here as well - mostly because I am painting a Sylvaneth force right now). Anyone intruding on a Dryad's forest is not going to enjoy the experience. The trees themselves will be enough of an enemy, with Dryads and Treelords constantly bouncing between the trees, with more being summoned as the game goes on. I am thinking an interesting enough scenario would be for an invader to simply walk from one side of the table to another. In the middle is a Sylvaneth force, heavily outnumbered but with every possible advantage on their side.
Siege
This is a bit more ambitious but looking at the last scenario in the current hardback, I think it is possible there is a fortress coming - or, at least, some terrain (starting with the Chaos tower?) that can be built up into a castle/fortress/stronghold. Attacking that could be a mini-campaign unit itself, with small, specialised units conducting raids and sallies, destroying war machines or supplies - all leading to a list of advantages/disadvantages in the final assault. The old Warhammer Siege books could come in handy here...
Ambush
Something I noticed in a recent Island of Blood game (
https://ttgamingdiary.wordpress.com/2015/08/08/age-of-sigmar-meets-island-of-blood/). If you take the Breakthrough scenario of the hardback, add a lot of terrain, deploy the defender on the flanks and give him first turn, you have a good ambush scenario right there...
What other ideas have people been knocking around?