KhorneontheCobb wrote:I would allow vanilla csm, raptors, bikers, warp talons and possessed the ability to carry a banner ( and any other units that are currently allowed )
I like what you've done with all the icons EXCEPT the icon of flame. A spell familiar is only 15 pts and allows me to re-roll ANY failed psychic powers.
I can field 2 sorcerer's each with a spell familiar. They both re-roll any failed psychic tests and don't have to stay within 12" of each other. The Icon as you have it costs more than 2 spell familiars and can only be carried by a MoT unit.
Honestly, people would be even less likely to carry an icon of flame than they are now.
Thanks for the feedback.
Since loyalists can only take chapter banners on Honor Guard, I wanted to preserve the "eliteness" of the banner/icon by only giving it to the dedicated cult troops and elite units. However, all the units you listed would receive a significant buff from the various cult banners.
I do agree that the Icon of Flame needs work; I was trying to tie it into the sorcerous aspect of Tzeentch. Fortunately, someone has a better idea for it:
Grimskul wrote:I think the Icon of Flame would be better off giving ignores cover to ranged attacks made by units with the Mark of Tzzentch.
I think this is a great revision; it would definitely give people a reason to take the Mark of Tzeentch and make Thousand Sons much more powerful.