I'm in a rough spot on Tyranids.
I love them. They were my first army back in 3rd edition. The idea of this writhing horde of creatures, all genetically engineered to be perfect killing machines, that swarmed planets and evolved to fight every new threat they've faced... it was pretty awesome. But now I say Tyranid and all I see are Big Bugs, some swarmy-shooty targets, and flying bugs. Ultimately though, they come across as just another army. Used to be that army-wide Fearless at times, while "run away immediately!" at other times was interesting, but now it's pretty standard it seems. There's been some new bells and whistles over the editions; Mawlocs, Hive Guard, and Hive Crones... but those have ultimately been just new units of the same army. The true feel of the Tyranids has been lost, and part of me asks if it was ever even there to begin with.
So I put my noodle to work, and I think I've come up with a solution. Let Tyranids be the "mutable" army. Something that really does adapt to fight each and every opponent in their own unique way.
What if Tyranids had a "Mutable" rule for some weapons or some units that would allow them to change up a unit's composition or wargear before the game begins? Lists of weapons that are good, but not great, against something, and pretty bad against others. Sometimes you want a Barbed Strangler for infantry hordes, and sometimes you want something with punch for going against vehicles. You normally can't take both, you'll be locked into your selection before seeing what your opponent's brining.
Example: wrote:
Mutable: If a player purchases a Mutable biomorph, they may replace that biomorph with any other biomorph from the same set of options when they are deployed or arrive from reserves.
Hive Tyrant Weapon Biomorphs;
- Venom Cannon........................................................10 points
- Barbed Strangler......................................................10 points
- Mutable......................................................................15 points
A player can save points by purchasing one or the other, or can "prepare for anything" by taking the mutable option and making the choice when the Hive Tyrant is deployed or arrives from reserves.
This can even be taken further by giving Mutable to required options that cause the unit to drastically change battlefield roles!
Example: wrote:A brood of Biovores must be upgraded with one of the following pairs of biomorphs;
- Sporelauncher & Lumbering Form........................5 points
- Pyrosacs & Bounding Leap....................................5 points
- Mutable.......................................................................10 points
To make this work though, the Tyranid weapon list has to be massively altered. Here's a few suggestions:
- Make the Venom Cannon a 2-shot S4, AP4 gun with Poison 2+ and Haywire.
- Make the Barbed Strangler slow down whatever it shoots at by 3" during their next move.
- Devourers get to reroll to-wound rolls and are short range, Fleshborers are longer range, and Spinefists give an extra attack in close combat.