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Made in us
Longtime Dakkanaut





Our meta has been absolutely stacked with two ship builds, like a lot of the global one. You see tons of Decimator + Soontir/Decimator + Phantom, or the Rebel equivalent, YT-Something + Durable Corran Horn.

I want to try something different, and am thinking about something middle-of-the-road. Something throwing enough dice to thin swarms quickly enough, but with enough offense and over-all defense to survive the grind against a Big-Ship + Ace, setup.

What do you guys think of something like this? I think it has a couple strong "mid-tier" ships with the ability to do some nice arc-dodging when needed, plus has three solid platforms rolling three dice on attack, often with a focus and target lock. I don't think it is necessarily be-all-end-all... but I just want to run something other than three lists which keep showing up.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!75:18,-1,-1,3:-1:-1:;175:18,-1,148,-1:-1:-1:;44:-1,-1,-1,-1:-1:-1:

The other build which I have been enjoying is the following. It requires an amazing read on an opponent's movement, but if you single out a ship and get Talonbane into range one, any ship is taking a pounding.


https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!135:18,-1,-1:-1:-1:;138:-1,-1:-1:-1:;133:-1,-1,122,21,133,-1:24:-1:

Thoughts?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Speed Drybrushing





Every meta is different. I see three ship builds almost exclusively. 4 ship builds pretty often, but two ship builds are rare.

I don't think the talon bane will hold up to a ton of shooting if he gets in range one and I've had pretty poor performances out of most of the YV666 so far.
I would love to see some sort of defensive device for scum ships like your Chewie, r2 Ysaane, etc or shield regenerating card, even if it's unique (which it should be, and the cloaking device isn't going to be that great as it can sputter out at a really bad time and is unique and may only work on the Mist Hunter.

YV just can't put out the hits well enough and is really expensive for what it does. Latts looks good on paper but by the time you load him up, you don't have enough heavy hitters to use the locks.

4-5 marauders is still the better list

This message was edited 1 time. Last update was at 2015/09/15 18:16:18


 
   
Made in us
Heroic Senior Officer





Western Kentucky

Latts Razi NEEDS weapon engineer. I don't get why you wouldn't take that crew for her/him.

Other than that I agree that 3 ship builds are fun, I love flying 3 amigo X Wing and TIE Interceptor lists and I have an idea for a 9/9/9 scum build something along the lines of this

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!135:96,-1,128:-1:3:;120:27,135,116,126,118,24:-1:3:;112:27,14,128:-1:-1:

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Colonel





This Is Where the Fish Lives

Neither ace in your first list are well enough equipped to really make a difference. Poe needs Autothrusters in the worst way and Corran really needs Fire Control System to make the most out of his ability. Both will get arc dodged by Vader, Fel, or the VI versions of them. Drop the B-wing to free up points and replace it with a refit A-wing or Bandit Z-95. Try something like this:

Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)
Shield Upgrade (4)

Poe Dameron (31)
Push the Limit (3)
BB-8 (2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)

Total: 99
View in Yet Another Squad Builder

Giving Corran VI allows him to hunt down Fel or Vader much easier since he'll be moving after them. Shield Upgrade allows him to get a little more mileage out of R2-D2 and Fire Control System means his End Phase attack will always be modified. Autothrusters on Poe ups his survivability considerably, especially against Twin Laser Turrets. Use the A-wing as a fast blocker against an enemy ace or turret.


Cobra could really use EU to maximize his actions and pilot ability, so drop at least the title (and probably Gunner) off of Latts. Still, Push the Limit on Cobra is kind of a subpar (even with EU) and is better served using Predator. Give Latts Weapons Engineer to maximize his pilot ability. Try this instead:

Talonbane Cobra (28)
Predator (3)
Glitterstim (2)
Engine Upgrade (4)

Cartel Marauder (20)

Latts Razzi (33)
K4 Security Droid (3)
Weapons Engineer (3)
Bossk (2)
Anti-Pursuit Lasers (2)

Total: 100
View in Yet Another Squad Builder

With Weapons Engineer, you should be able to maintain target locks on both ships against a two ship list. The addition of Anti-Pursuit Lasers will discourage your enemy from sending their ace in close range as the stop maneuver combined with the large base means you have a good chance of causing a collision and giving you a chance to hurt their ace. This build gets the most out of Cobra by allowing Predator to act as a mini target lock and gives him Glitterstim. You could switch Predator out for PtL, but I given his limited access to green maneuvers on his dial, I think Predator works better.

This message was edited 1 time. Last update was at 2015/09/15 23:38:43


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