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Get the one that can drop turn 1 with bigger scatter. If I'm not mistaken it can carry 20 people inside.
If you don't want to go assault (there is a formation where 20 khorne berzerkers can drop with it and assault on the same turn in the limited warhammer world booklet) then do what I want to do some day:
Ahriman
Black legion sorcerer lvl 3 + spell familiar + last memory of yuranthos
Crimson slaughter sorcerer lvl 3 + balestar of mammon
Sorcerer lvl 3
Sorcerer lvl 3
Sorcerer lvl 3
Give them all sigil of corruption and power axes/staves. Add some combi meltas just for the lulz.
Put them in a unit of CSM or rubrics if you have the points.
Ally with demons, 2xlvl 3 heralds, 2x16 horrors. Enjoy your 35-40 warp charges.
Roll some spells on telepathy. Get 1-2 invisibilities. Roll the rest on sanctic demonology. Get hammerhand, gate of infinity and the +1 to invul saves.
Drop your mega unit first turn. Spend some dice to get invisibility, +1 to invuls. Enjoy your invisible, 3++ unit. Use the rest of the dice to Ahriman triple scream, last memory of yuranthos, sanctic flamestrike nova, triple pyromancy or what have you. Look the opponent in the eye as they cannot do anything about it.
Next turn do the same things all over again, only add hammerhand and then assault something. Have fun with your WS 5 str 7 ap 2 invisible sorcerers with 3++. Add prescience for fun.
You spend practically alll your points into that, but if you play it with rubrics it becomes a lot of pain actually. Instead of other drop units that can just do one thing (shoot or assault), this unit can be useful in all the phases. 35+ warp charges + spell familiars make up for a sick psychic phase, rubric ap3 bolters + prescience are solid shooting, hammerhand + force axes is some very nasty hth ability. Add the 4++ in all the unit save which improves to 3++ and invisibility and you have yourself a very durable and high killy deathstar.
If you find the enemy running away against your slow deathstar, gate of infinity and repeat.
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