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![[Post New]](/s/i/i.gif) 2015/10/12 17:33:53
Subject: Mordheim Undead Warband
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Regular Dakkanaut
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Hi so my local club is getting in to Mordhiem and as i have some random Vampire stuff i decided to do a Undead warband. would like some feedback about how good this list is or not as the case may be. i didn't include the cost's as using my kindle so can't look them up. will edit later with the prices when i can get on my pc.
Vampire
Sword, mace, Bow, Light Armour
Necromancer
Staff
Dreg
Sword, mace, Bow
Dreg
Sword, mace, Bow
Dreg
Sword, mace, Bow
Dire Wolf
4 Zombies
4 Zombies
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Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. |
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![[Post New]](/s/i/i.gif) 2015/10/13 06:27:36
Subject: Re:Mordheim Undead Warband
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Battlefortress Driver with Krusha Wheel
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Zombies are pretty much worthless in Mordheim. Poor stats, no exp, slow and they bulk up your warband significantly. Max out on Direwolves instead.
Armour is not worth taking unless you are playing with house rules that make it better.
If you want to take a real undead horde you could try my Warband. Obviously completely unofficial but it seems balanced given its performance in my club's campaign.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/10/13 15:58:15
Subject: Re:Mordheim Undead Warband
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Regular Dakkanaut
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Had a little rethink and changed up the list a little.
Vampire
Sword, mace, Light Armour, Shield
Necromancer
Staff, Bow
Dreg
Sword, mace
Dreg
Sword, mace
Dreg
Halberd
Dire Wolf
Ghoul
Ghoul
5 Zombies
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This message was edited 1 time. Last update was at 2015/10/16 12:16:29
Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. |
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![[Post New]](/s/i/i.gif) 2015/10/16 20:25:48
Subject: Mordheim Undead Warband
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Wrathful Warlord Titan Commander
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I'd loose the armour, vampire don't need it especially against starter warbands.
Max out Dirwolves, this is a must. The 18" Slavering charge is one of the undeads best offensive weapons, great for taking out isolated opponents. Dire Wolves are also the only thing that will keep up with the vampire unless you employ an Ogre.
Bows on Necromancer and Dregs. I also give the dregs a club or mace but that's it. The dregs and Necro should advance behind a zed screen. I disagree that zeds are poor, true they are on their own but as a group they are vital. Their rules make then a bit toothless but they keep getting back up and can soon drag down opponents at which point the dregs charge in and take the kill/xp.
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2015/10/16 22:10:50
Subject: Mordheim Undead Warband
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Regular Dakkanaut
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This more what you mean. dire wolves back up the Vampire while the dregs, necro and ghoul use the Zombies as a meat shield. (the ghouls there for a chance at hero No. 6 to increase my shard collecting chances.
Vampire
Sword, mace
Necromancer
Staff, Bow
Dreg
Mace, Short Bow
Dreg
Mace, Short bow
Dreg
Mace, Short Bow
Dire Wolf
Dire Wolf
Ghoul
6 Zombies
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This message was edited 1 time. Last update was at 2015/10/16 22:18:26
Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. |
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![[Post New]](/s/i/i.gif) 2015/10/16 22:51:07
Subject: Mordheim Undead Warband
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Battlefortress Driver with Krusha Wheel
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Zombies are way too slow, you will soon see what I mean.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/10/17 10:09:10
Subject: Mordheim Undead Warband
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Wrathful Warlord Titan Commander
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brochtree wrote: This more what you mean. dire wolves back up the Vampire while the dregs, necro and ghoul use the Zombies as a meat shield. (the ghouls there for a chance at hero No. 6 to increase my shard collecting chances.
Vampire
Sword, mace
Necromancer
Staff, Bow
Dreg
Mace, Short Bow
Dreg
Mace, Short bow
Dreg
Mace, Short Bow
Dire Wolf
Dire Wolf
Ghoul
6 Zombies
Yeah that's it.
I used a warband similar to this in our last campaign. The only difference was that I also had an ogre bodyguard for the Vampire. Ogres are otherwise a bit over costed but synergies really well with a Vampire. Having 4 hard hitting units moving so fast really puts allot of warbands on the back foot with early charges, rapid flanking and picking off units that your opponent thought were otherwise safe. The zeds catch up sooner or later.
Once your opponents start getting used to that then get Sprint for the Vampire and laugh as a your souped up killing machine starts hitting from even further out.
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2015/10/22 23:40:27
Subject: Mordheim Undead Warband
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Regular Dakkanaut
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well had my first game and my Zombies performed great. they stone walled an entire Witch hunter warband while my dire wolves flanked them. unfortunately my Ghoul bought the farm as the saying goes. and after he murdered two dogs!
This was my List.
Vampire (Helena)
Sword, mace
Necromancer (Zenobia)
Staff, Bow
Dreg (Brohan)
Mace, Bow
Dreg (Stephan)
Mace, Bow
Dreg (Alfred)
Mace, Bow
Dire Wolf (Fluffy)
Dire Wolf (Fewix)
Ghoul (Richard)
7 Zombies
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This message was edited 1 time. Last update was at 2015/10/23 21:54:34
Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. |
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