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Frostgrave: Additional Rewards for doing battle with mighty adversaries !!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Gargantuan Gargant





New Bedford, MA USA

Anyone who is familiar with such games as Mordheim, Necromunda, and Bloodbowl is used to a Handicapping system of some sort to reward lower leveled teams who are fighting greater forces. Forstgrave's lack of such a mechanic is one of the only criticisms I have ever heard about the Frostgrave Game.

I have such an underdog system, am playtesting it, and looking for feedback


0-9 levels difference, underdog recieves 10 bonus XP per level diference
10-19 levels difference 1 level 1 wandering monsters controlled by the underdog wizard, 1 extra treasure, underdog recieves 10 bonus XP per level diference
20-29 levels difference 2 level 2 wandering monsters controlled by the underdog wizard, 2 extra treasures, underdog recieves 10 bonus XP per level diference
30-39 levels difference 3 level 3 wandering monsters controlled by the underdog wizard, 3 extra treasures, underdog recieves 10 bonus XP per level diference

Wandering monsters start in the center of a random table edge during the monster phase of turn 1.
(1-5 your side, 6-10 left side, 11-15 right side, 16-20 opponents side)
Extra treasures are placed by underdog, after deployment,  but following the standard treasure guidelines for placement.
Underdog must make earnest effort to earn bonus XP. Routing without earning XP will cause underdog to forfeit bonus XP.




If you get use out of this, or want to offer suggestions on how to improve it, I look forward to the feedback.

This message was edited 4 times. Last update was at 2015/10/20 12:58:14


   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Updated the OP to reflect feedback.

Minimum XP requirement to eliminate the possibility of just showing up and routing to collect free XP.

Modified treasure placement to be after deployment, to eliminate the chance of higher level wizard deploying on the side with additional treasures.

   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I've updated the OP with a refined version of the concept.

While there surely must be Frostgrave fans where on dakka, most of the discussion about this has been here

Again, anyone who is willing to try these out in there next games, I eagerly look forward to your feedback.

   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Updated OP

Went back to XP scaling at 10Xp per level, instead of blocks of 100xp every 10 levels.

Went back to including a reward for level's 0-9. This is the range where most level descrepencies are likely to fall, and I've received feedback from mulitple sources that feel that 10Xp per level is sufficient in that range.

Clarified starting location of wandering monsters.

   
 
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