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Made in us
Regular Dakkanaut




First and formost I'm writing this on my phone on my lunchbreak so please forgive me if its riddled witb typos.

My turn to DM in my gaming group might be coming around soon and I have a few ideas for some good creepy World of Darkness to throw at my players. A hunter story involving eldritch terrors.

However, I know horror is nothing without the right atmosphere.

I have a few ideas in mind. Using candlelight, prohibiting phones at the table, mood music.

I am stumped however for a good selection of creepy audio beyond the bulk of the Resident Evil game soundtrack. So any suggestions there would be helpful.

Further Id love to hear any ideas or ways you've managed to put a sense of dread in your players.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

My group has tried horror roleplaying a few times, with mixed success.

One time was on a bright, sunny spring day. The birds were singing outside, the sun streaming in through the glass doors. That campaign never got off the ground. Wrong time of year, nobody was really in the mindset for that kind of game.

One very good one was a halloween one-shot (might have actually been over two sessions) Much better time of year. One trick the GM used was handing out sealed envelopes to players with information. It turns out one of us had been possessed by a evil ghost (who was in an eternal struggle with the ghost the party was investigating) and one player was getting instructions. The rest of us were getting little mood snippets. But it kept everyone off balance. We didn’t know what everyone else was getting.

IMHO you need to get into horror. You need to remove people from the cozy modern world and get them fully into the game. Lighting, music, etc, will help, but you need to be sure you get buy-in from the players. If someone is wisecracking, and going off onto out of game tangents, it can break it for everyone. This is true for a lot of genres, but key for horror.

   
Made in us
[MOD]
Solahma






RVA

A friend of mine ran a Call of Cthulhu game by candlelight with a skull sitting on the table. I played this kind of thing in the background:
Spoiler:

The very best part about it was this scene with an automatic writing seance where the guy playing the medium actually held a pen to a paper and asked questions. The Keeper held his hand and pulled and pushed it to write answers. The combined effect was severely creeptastic.

   
 
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