Hi is there a good guide for how to price homebrew in points and what abilities should be appropriate to be given for each faction. ( Such as the the old monster creation rules or the 3.5
dnd spell research guidlines)
It seems that we and the home brewers could save a lot of time, if those making new suggestions at least tried to follow some guidelines.
I feel something like this should at least be included to home brewers in the good direction and away from the dreaded auto includes, over the top rules or nullifying intended weaknesses.
Pathfinder RPG Spelldesign rules wrote:
The Golden Rule
Compare your spell to similar spells, and to other spells of its intended level.
Unlike when pricing magic items, there are no formulae for how to correctly "price" a spell. The entire process is a matter of comparing the new spell you're creating to other spells and evaluating whether your spell is weaker, stronger, or about the same as that spell or group of spells. Designing a spell requires a firm understanding of all the game's rules, not just those related to spells. Furthermore, it requires an understanding of some unwritten game assumptions, most of which are discussed throughout this section.
Example: If you look at the Spell Lists, you'll notice that there isn't a 1st-level wizard spell that deals sonic damage. You may decide to design a spell to fill that niche, modeling it after burning hands, except dealing sonic damage instead of fire—perhaps you'd call it sonic screech. However, there's a reason there aren't as many sonic spells in the game: "sonic" as an energy type is a late addition to the rules, and very few monsters have any resistance to sonic damage because most monsters existed before "sonic" was defined as an energy type. Because there are fewer creatures with sonic resistance than creatures with fire resistance, sonic screech will almost always be a better spell than burning hands. That means if you introduce sonic screech into your game, you'll see savvy players selecting it instead of burning hands. If a new spell displaces an existing spell from the roster of most spellcasters, it probably means it's better than the other available choices—and if it's so good that it's obviously the best spell choice, it's probably overpowered. Understanding the entire system of rules can help you avoid mistakes like this.