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Made in se
Executing Exarch






Picked up Battlefield Miniature Modern Combat from Bombshell Games in their recent sale, and the rules look like a lot of fun. Just like their Rogue Planet game, it has unique mechanics that seem well thought out, streamlined and fun. It's a modern skirmish game that takes a lot of queues from video games (as you might surmise from the name). I also picked up Black Ops from Osprey, which is a low-model stealth skirmish game that apparently has some great mechanics for infiltrating enemy bases and the like. Didn't get it yet though. Does anyone else play any modern combat miniature games? Would love to know people's experiences with this stuff, since I like the themes and there are quite a few amazing miniatures (my favorites are from Hasslefree, Spectre and Albino Raven). They also tend to be lower model count skirmish games, with seems great for smaller side games. There's also great cheap paper terrain available, I'm looking at the Desert Village from paper models.at myself to put on some Battlefield games.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I used to play a lot of Vietnam Skirmish, which has the same difficulty as a lot of modern skirmish that you really need an umpire or some clever mechanism to handle hidden movement.

The plus of Vietnam is that it actually makes sense to add some Tracks and Fast Movers to a skirmish game, in a way that most other WW2 and later skirmish doesn't.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Dakka Veteran





Dorset, UK

I also picked up the battlefield rules because I was looking for something to recreate call of duty or battlefield on the tabletop, but after a readthrough they didn't really grab me. The impression I got was that there was too much complexity added for complexity's sake and the core rules were getting a bit buried.

I've been following Spectre miniatures' rules since they put the alpha version and it seems a lot more what I'm after; nice and streamlined with a focus on movement and tactics so I can think about what I'm doing with my troops rather than how a bunch of rules are interacting.

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Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

I don't care for modern or any strict historical mini games right now with the over saturation of WW2 and the crap going on in current events. But if I can have dragons fighting bf 109s, or super robots alongside M1 Abrams tanks my curiosity goes up.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

I play a little Force on force now and then.
I've played skirmish sangin a couple of times.

Mostly, I left playing "moderns" back in the early 90s (we did "cold war gone hot whilst the warsaw pact was still a thing and Germany was still two countries - finished that tenure with Operation desert storm using CNN for the AAR intel).

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I play a bit of Force-on-Force. it is a really fun game, but the action/reaction system can twist your head a bit until you get use to it.

That said, i think it really captures the feel of moderns very well.

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Made in gb
Fixture of Dakka






Do you know of a good explanation or walkthrough of that? It's the thing that's put my group off FoF and Tomorrow's War.

Specifically, reactions-to-reactions, multiple units reacting to a single enemy and a unit reacting to multiple enemies. The examples in the rulebook never seemed to cover the cases I ended up in.
   
 
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