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So here are some of the things I came up with.
Bolter Fusilade: Imperial Fists are the undisputed masters of bolt weaponry. All boltguns, Combi-weapons firing as boltguns, and Sternguard Special Ammunition lose the Rapid Fire special rule and gain 2/3 Salvo special rule instead. Heavy Bolters lose the Heavy 3 special rule and gain 3/5 Salvo special rule instead.
Steadfast Defenders: If any units in this detachment have no moved during the Movement phase or Assault, they gain the Counter-Attack special rule. Additionally, all attacks made in turns where the unit has not moved are made at +1 Initiative.
Hammer Blow: Any models using an Unwieldy weapon with an Attack characteristic of 2 or higher can voluntarily lower their Attack characteristic to 1. All attacks made that turn are made without the Unwieldy rule. Note: the models that benefit from this rule can still gain an additional attack for charging in the assault phase, but may not gain additional attacks for wielding two close combat weapons.
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