Regular Dakkanaut
Wichita
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Ive scheduled a 1500pt Kings of War tournament at Hero Complex Games in Wichita, KS. there will be a $10 entry fee. the 9 armies in Uncharted Empires will be allowed. i do ask that if you do use any army from Uncharted Empires you have the rules ready, preferably printed out. it will be hitting shelves soon, if not already, however its digitally available for everyone right now. i will have my digital copy with me. the tournament will start at 11am. i ask that everyone arrive early at 10am when doors open. there will be a Magic event that weekend so i wont have the opportunity to have the terrain set up the night before. please have your army lists printed out with multiple copies for your opponents and TO. please have the army lists ready before arrival so they can be checked before the tournament starts. use list building rules in the rulebook . the tournament will have 3 rounds with scenarios rolled out of the book randomly and not repeated. will have 1hr rounds with a lunch break after the first round. if the first goes quick enough we can play another round before we break for lunch. after the tournament prizes will be distributed accordingly. there will be 1st, 2nd, 3rd place prizes, best painted award, best sportsmanship award, most attrition award, and best general (1st place award). participants will not receive multiple awards. This will be my second Kings of War tournament that Ive been TO.
Kings of War 1500pt Jan 16th 2016 Rules
Items you should provide
In addition to your army and copies of your army list, you need to make sure you bring the following:
-All dice, tape-measures, rule-books, damage markers, pencils and other gaming accessories you will need. Make it clear to your opponents how you will be tracking damage. Please bring dice that are clear to read for both you and your opponents.
-Rounds will have 1hr time limit.
-It will be a good idea to have your units mounted on unit bases or movement trays. If you insist on individually moving all the models in a Zombie Legion, you’ll soon run out of time! Unit footprints must conform to the appropriate size of course.
-Having a large tray to carry your army between games is a great way of keeping the
tournament moving smoothly and in a timely fashion.
Building your Army Armies
This tournament uses the Kings of War 2015 (“version 2”) rules, with a maximum army total of 1500 Points and adhering to the standard rules of army composition as detailed in the Kings of War rulebook.
Players must choose a single Force List up to this points limit and no more and this will be used for all the games on the weekend. Your Force List must be chosen from one of the official army lists noted below (however, allies are permitted following the normal limitations). Players may choose armies from the Kings of War Core rules, Uncharted Empires army expansion book, and Mantic's approved tournament Twilight Kin list available on their website.
Fan Lists
Fan lists are considered unofficial and may not be used.
Army Composition
All the normal army selection rules in the Kings of War rulebook apply. Unique individuals, or “Living Legends” (i.e. those marked with a [1] after their name in the list) can be included in tournament armies (but not in any allied contingent should you have one). You may take allies from one other army list up to 25% of your total force, following the
normal selection rules. 25% of 1500 means, at most, you can spend 375 points on allies. Note that this includes all options (including magic artifacts)that you purchase for them.
Miniatures
Players are permitted to use any number of non-Mantic miniatures in their armies. There is no minimum requirement for Mantic models. Models must be based on the appropriate base size and shape for their type. Unit-basing (or “multi-basing”) is permitted so long as the unit footprint is accurate for the unit size.
Models dont have to be painted for this Tournament. Only painted armies with at least 2 colors of paint are eligible for best painted army. If any model is used as a “counts-as” or a proxy for another, this must be made clear to your opponent before a game begins. Please follow model basing and model count rules stated in Kings of War core rulebook and in the Kings of War FAQ available on Mantic Games website.
Force Lists
You are required to submit a copy of your Force List to the organizers at the start of the tournament. Please write out all units, points costs and any additional equipment
in full. You should also have at least one copy for yourself and another spare for your opponents to reference on request.
Please keep a copy of your army list on hand during each round of the tournament. Your army list must include:
-All of the models in your army.
-Their equipment and the points value of everything in your army.
-Your name on all copies
Please do not use acronyms on any copy of your Force List. If any mistakes are found during the tournament that were not picked up on during army list submission, they will be handled with accordingly.
If you are unsure of your army list, please feel free to submit it to the tournament organizers prior to
the event for checking.
Tournament Rules
Schedule
The tournament will take place on Saturday Jan. 16th at Hero Complex Games. Doors open at 10am. PLEASE, arrive early. Due to multiple event on the weekend of the 16th terrain for the tournament will be set up the morning of as well as approving army lists for participants. The tournament is scheduled to start at 11am with round 1. We will break for lunch after round 1 for an hour depending on how many participants we have. Rounds 2 and 3 will follow after lunch. Depending on the speed of the tournament and number of participants we may add extra rounds if there is time. After the final scores are tallied prizes will be handed out.
Game Sequence
The scenario for each game will be announced by the T.O. at the start of each round as well as pairings. The 6 standard game scenarios will be used for this tournament from the official Kings of War Core rulebook; which are Kill!, Invade, Dominate, Pillage, Loot, and Kill/Pillage. The scenarios will be determined randomly before each round. Each played scenario will be eliminated from the list and a new scenario will be chosen at random.
-Meet your opponents at the table and discuss the terrain and how you will treat it during the game. Use the terrain as it is laid out on the table. Place any objective markers, and finally roll off for table side. Players should discuss before the game how they will deal with cocked dice and in what circumstances they should be re-rolled.
-Sit on your own side of the table and place you army on your side of the table, so that the opponent can see your models and your force list and ask any questions.
-Roll off to decide who is going to take the first turn. Once the winner of the roll off decides who will start to setup. Players alternate setting units up. Once players have finished deploying all their units, proceed to Vanguard moves.
-Vanguard moves. Roll off to decide who is going to start making Vanguard moves. Once the winner of the roll off decides who will start to move Vanguard units. Players alternate making any Vanguard moves.
-Roll off to decide who is going to take the first turn. Once the winner of the roll off decides who will start, players alternate taking turns.
-The game lasts 12 turns (each player taking 6 turns). At the end of turn 12, the player rolls a die. On a 1-3 the game ends and both players work out the winner. ON a 4-6 both players play an extra turn and then the game ends-work out the winner as normal.
-If a players run out of time during a round, the game ends instantly and both players - immediately work out the victory conditions as normal. Note that players cannot decide to suddenly end a turn without completing all actions they have initiated (for example, without resolving the melee against enemy units they have charged in the Move phase). They can, however, simply declare that they are ordering all units to halt in the Move phase, and that no unit is Shooting in the Shoot phase.
Rounds
The match-ups of the first round (Game 1) will be random. In the following rounds (Game 2 onwards) players will be paired using Tournament Points (TP), as explained below.
Once players have completed their game in a given round they should jointly complete the result sheet provided and hand it in to the tournament organizers as soon as possible so that the next rounds can be organized in time.
Scoring
Tournament Points
After a game the points will be assigned as follows:
Result Tournament Points (TP)
Victory 15TPs
Draw 10TPs
Loss 5TPs
Concede 0TPs
Margin of Victory
This is the difference of the total number of points the winner has left on the table, compared to the loser. This difference in totals adjusts the Tournament Points by a positive or negative amount. This means that you may score a victory, but should your army be decimated by your opponent, that victory will be a hollow one. Include any points scored for objectives in this calculation in scenarios where it is applicable. The winner of the game subtracts the points value of the losers remaining army from their own army’s remaining points value. The players then consult the table below for the adjustment to both players’ scores.
From the second game, players will be paired matching players on the same amount of TPs, in descending order.
In the case of more than two players on the same number of TPs, players will be matched in order of descending ‘Attrition Score’.
By ‘Attrition Score’, we mean the amount of points of enemy units routed by the player until that point in the Tournament (excluding points for objectives – it’s routed enemy units only). Players will therefore have to record the score they get for each game in addition to the overall game result. At all times, the TO will endeavour to avoid player’s re-playing an opponent they have already faced but on occasion, this may become unavoidable and a minor adjustment made.
POINTS DIFFERENCE---------- WINNER ADJUSTS THEIR TP SCORE BY-------------LOSER ADJUSTS THEIR TP SCORE BY
+2000 ----------------------------------------- +5 ----------------------------------------------------------------- -5
+1500 to +1999----------------------------------- +4 ----------------------------------------------------------------- -4
+1000 to +1499----------------------------------- +3 ----------------------------------------------------------------- -3
+500 to +999--------------------------------------- +2 ------------------------------------------------------------------ -2
+1 to +499------------------------------------------- +1 ----------------------------------------------------------------- -1
0------------------------------------------------- 0 ------------------------------------------------------------------- 0
-1 to -499-------------------------------------------- -1 ------------------------------------------------------------------- +1
-500 to -999----------------------------------------- -2 ------------------------------------------------------------------ +2
-1000 to -1499------------------------------------- -3 ------------------------------------------------------------------- +3
-1500 to -1999------------------------------------- -4 ------------------------------------------------------------------- +4
-2000-------------------------------------------- -5 ------------------------------------------------------------------- +5
For example: Fred wins a Kill! game (15 TPs) by beating Sam (5 TPs). Fred has 1255 points of units left on the table
and Sam has 750 points of units left on the table. 1251-750 is 505. Consulting the table, the final TPs for the game
are 17 for Fred and 3 for Sam.
(The Margin of Victory chart will improve matchmaking and reduce pairing of players that have played each other that are scoring high in their matches.)
Winning the Tournament
The winner is determined at the end of the last game (game 3), according to the following criteria:
-The player with the most TP will be the winner
-In the case of players having the same highest TP, the winner will be the player with the
highest Attrition score.
-If both the TP and total Attrition score are the same, use totals of how many total units were Routed by each player to determine the winner.
-Finally, if the players cannot be split, the tournament ends with a joint victory.
Notes
Sportsmanship
There are no sportsmanship scores at this tournament but there will be an award. We expect all games to be played in an enjoyable manner. We feel that all players should be fair and respectful to their opponent, displaying a fun and inclusive attitude to the game for themselves and their opponent.
Rules Questions and Player Conduct
As noted, all rules will be taken from the Kings of War 2015 hardback book. In addition, any official FAQ rulings and errata from Mantic Games (published on their website or official forums) will also be used. Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves. If in doubt, the TOs are available to resolve your problem. Please also respect the time each player has. If a question cannot be resolved quickly, please stop the clock until the answer or a solution is decided upon.
Judges will be on hand if players require a ruling. Your judges for the event will be pointed out at the start of the day. A judge’s ruling is final.
The organizers reserve the right to take appropriate action for any player they deem to be playing unfairly or acting inappropriately.
Crowd at the Table
If one player feels discomfort with amount of spectators present at his table, he may request them to step aside. When this happens, a referee will ask everyone around to step away from the table.
Reporting Battle Results
As noted previously, players will be given enough time to play a full game of Kings of War and enough time to hand in results. In order to ensure that the tournament runs smoothly.
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