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Minotaurs vs. Chaos Ogres (Azyr Comp)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Possessed Khorne Marine Covered in Spikes






I simply can't find a use for minotaurs when compared Chaos Ogres, the Ogres costing less and having similar stat-lines it seems Minotaus are outclassed at every turn. Any thoughts?

[Khorne Daemonkin Warband] 4/4/0 
   
Made in ca
Dakka Veteran




One Minotaur benefit would be synergizing with a Doombull character, who grants them +1 to wound so they're wounding on 2s.
   
Made in us
Possessed Khorne Marine Covered in Spikes






Also, the ability to attain more rend on Minos... I guess the cost is justified. Thanks man have a nice day.

[Khorne Daemonkin Warband] 4/4/0 
   
Made in gb
Longtime Dakkanaut




United Kingdom

Stat lines are only the basic stuff, it is the abilities and combos that you really need to look at.

They have a rend; that is a good boost. Either -1 or -2 depending on weapon.
They get a damage 3 weapon choice (with rend -2).

They move faster. Again that can be a significant boost, especially if you play scenario driven games where getting from A -> B is important.

They are way way better at charging, +1 to the charge roll per enemy unit within 12". That has the potential to be huge. All those enemy units, 12" charge no problemo. In fact on a good day you may get to charge around the units within 12" and reach something say 15" away. You only have to start within 12" of something, then you move what your charge roll was to anywhere within 0.5" of a unit.

If there are plenty of enemy units within 12" they can be pretty unbreakable, +1 bravery per enemy unit.

They synergise with Doombulls great. +1 wound not only means you wound more often, it also doubles the amount of extra attacks you get. You get an extra attack every wound roll of 6+. With a +1 to wound that means rolls of 5 or 6 get an extra attack.

They can have a shield for extra save.

There is a minotaur battalion that makes them even better. Inflict mortal wounds on charging, and make even more extra attacks on wound rolls of 6+.

Don't know how much cheaper Chaos Ogres are with the comp system you are talking about, but they'd have to be a lot cheaper IMO to make up for what Minotuars can do.
   
Made in it
Longtime Dakkanaut





Minotaur and ogres are not the case, though you have to consider that in a point system with low granularity, it is bound to happen that a model which is strictly worse that another by a small margin will cost the same.
Take Swordmasters of Hoeth and white lions. Even with the Korhil synergy, lions are still strictly worse than swordmasters. Even so they both cost the same.

That's the price of having a simplified comp.
   
 
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