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Made in jp
Grey Knight Purgator firing around corners





Virginia

I'm trying to sort out a small DE army (750 or so). I usually run them as allies to craftworld but thought it would be fun to try running them as their own for once. Here are the two units that I'm comparing.


Reavers x6, caltrops x2
Scourges x5, haywire x4 (maybe heat lances instead?)


Clocking in at 126 and 120 points respectively they're starting on pretty even footing.

I have the reavers built already, and am considering adding some scourges. But as I'm looking at it again, don't these two units try to do the same thing? Wreck vehicles. Or am I missing something that makes them different?

Given that the rest of what I have includes 20+ Kabalites, an Archon, blasterborn, 2 venoms, and a raider, is there any reason for me to add scourges in anyways? Thanks!
   
Made in gb
Lethal Lhamean




Birmingham

The Reavers tend to be more of an all round unit, I use them mostly to clear infantry with some nasty HoW attacks but can throw them at vehicles if needed. Being jetbikes with the Skilled Rider USR makes them a bit tougher than your average space elf and, very fast and gives them a 3+ jink and no dangerous terrain tests.

Scourges tend to be a little better at anti-tank and having deep strike means you can get them where you want without them being shot to bits before hand so I'd take the Scourges if you need the anti-tank or the Reavers if you need the all round usefulness.
   
Made in no
Cog in the Machine




If you play Maelstrom then I'd pick Reavers over Scourges in most cases. They are amazing for grabbing objectives.
They're also decent vs AV, but I find that Scourges do a better job of that.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

At your point value Reavers pull ahead, but at higher ones it's suicide to run pure DE without Scourges. They are by far our most reliable anti-tank with Haywire Blasters, they regularly put 2/3/ hull points on any vehicle before cover saves. Might not seem like much, but Lances are actually very mediocre at taking out vehicles and usually only end up knocking a hull point off, so Scourges are vital for picking off those weakened vehicles.

But at low points, you're not likely to face a Knight, Ironclad or Land Raider and Reavers Str 6 HoW vs rear armour is effective vs rear armour up to 12 (rending). So pick these guys, as they are also nails at anti-infantry and more survivable with 3+ jink.

 
   
 
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