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Made in ie
Norn Queen






Dublin, Ireland

Im going to try and get to a tournament next week (if not possible then a couple later this year) with this list.
I went to a few back in 2013/2014 with an old Eldar WS spam and went 5-1-5 (3/5 losses VS bike lists which I had no idea how to handle).

Im looking for advice on what to watch out for in terms of the more competitive builds and if there are glaring weaknesses in this list.
Im fairly familair with most of the codicies and rules although have never faced competitive Tau, KDK, Superfriends or Daemon lists.
Obviously your advice is in a vaccum until I (we) see the rules pack but usually on the Irish scene its a hybrid of EW and maelstrom.
So advice would centre around:

General weaknesses
The 3 armies mentioned above and their "tricked out" units
What to focus on in EW/mael mixed games
General army advice based on what I'll run (I have read jy2s Nid thread btw which is a great start)
Advice countering bike builds (ugh I hate them)

Basic list idea is board control (stealers + sporefield infiltrate, Flyrants and Mawlocs do what they do best, Zoan babysits the lesser units as they push forward)

Spoiler:
+++ New Roster (1849pts) +++

++ Tyranids: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Hive Tyrant [Electroshock Grubs, Powers of the Hive Mind, Psyker (Mastery Level 2), Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Hive Tyrant [Electroshock Grubs, Powers of the Hive Mind, Psyker (Mastery Level 2), Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Elites +

Zoanthrope Brood [Zoanthrope]

+ Troops +

Genestealer Brood
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]

Genestealer Brood
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]

Genestealer Brood
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]

Genestealer Brood
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]

Genestealer Brood
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]
····Genestealer [Rending Claws]

+ Fast Attack +

Tyranid Shrike Brood
····Tyranid Shrike [Deathspitter, Rending Claws]
····Tyranid Shrike [Deathspitter, Rending Claws]
····Tyranid Shrike [Deathspitter, Rending Claws]

+ Heavy Support +

Biovore Brood
····Biovore [Spore Mine Launcher]
····Biovore [Spore Mine Launcher]
····Biovore [Spore Mine Launcher]

Mawloc

Mawloc

++ Tyranids: Codex (2014) (Tyr Hive Fleet Detachement) ++

+ HQ +

Hive Tyrant [Electroshock Grubs, Powers of the Hive Mind, Psyker (Mastery Level 2), Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Ripper Swarm Brood [3x Ripper Swarm]

Termagant Brood
····10x Fleshborer Termagant [10x Fleshborer]

Termagant Brood
····10x Fleshborer Termagant [10x Fleshborer]

++ Tyranids: Codex (2014) (Formation Detachment) ++

+ Formation +

Sporefield
····Mucolid Spore Cluster [Mucolid Spore]
····Mucolid Spore Cluster [Mucolid Spore]
····Mucolid Spore Cluster [Mucolid Spore]
····Spore Mine Cluster [3x Spore Mine]
····Spore Mine Cluster [3x Spore Mine]
····Spore Mine Cluster [3x Spore Mine]

Created with BattleScribe (http://www.battlescribe.net)


This message was edited 1 time. Last update was at 2016/01/22 21:20:16


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Sybarite Swinging an Agonizer





Kazakhstan

Stealers are good but you only want to get 2 units max, otherwise youre leaking kill points. You could swap them for lictors if you really want.

Ideally you want either 5+ flyrants or 3 flyrants with the allied KDK formation (2 units of bikers + 0-4 of flesh hounds). Having 40-50 flesh hounds is guaranteed board control.
   
 
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