So, my group has started on the Heroes campaign - 4-5 player games most of the time. We're 3 missions in (including the intro mission), and we're all having a blast. I should note that none of us have played X-Wing Miniatures in the standard 100-point game mode, only this campaign mode.
I'm currently running a fairly common X-Wing with R2 Astromech, Pilot Skill 3, and Predator. I really want to try an A-Wing though, and capitalize on Agility: soak up fire for the Y-Wings and maybe a HWK shooting things from afar.
Let's say Pilot Skill 5 (which is when I think the A-Wing starts to get viable). I'm thinking:
Elite 1: Juke
Missile: Cluster Missiles
Mod 1: Stealth Device
Elite 3: Predator ? Outmaneuver ? Push the Limit ? Expose ?
Mod 4: Shield Upgrade
Elite 5: Gemmer Sojan
Every turn I want to acquire an Evade token if I can.
Juke means if I have an Evade token, I change a Defender's Evade result to a Focus result when I shoot. If the TIE has a Focus token, this will almost assuredly force it to convert that Focus back to an Evade, thus "eating" the Focus token. Not bad.
The Stealth Device gives me 4 Evade Dice until I am hit by an attack, then I drop down to 3 again.
Gemmer Sojan makes it so that if I am in Range 1 of any enemy ship, I have +1 Evade dice. So that's 5 against Range 1 ships if I have the Stealth Device active, and 4 otherwise. If someone at Range 3 is shooting at me while there's another enemy ship at Range 1, 6 dice. If they have to go through an asteroid or something... 7 Evade dice

That's pretty crazy.
Thoughts?