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Ok, I know the topic of random charge distances has come up many times around here, with no clear consensus. Personally, I think with the increased mobility that exists in 7e, a fixed 6" charge range is too easy to avoid, especially against armies where you really need to be able to charge, like Eldar, Tau and Dark Eldar. So, I came up with an alternative idea:
Charge range should be d6", plus a fixed number based on unit type.
Infantry, Monstrous Creature, Gargantuan Creature, Walker, Superheavy Walker (including Jet Pack types): 4"
Beasts, Bikes, Cavalry: 6"
Jump Infantry, (Eldar) Jetbikes, Jump MC, Jump GC, Leaper, Chariot: 8"
Fleet would then confer +1" to charge ranges, while 'Ere We Go would allow a re-roll of the charge die. The problem I see with this so far, is with Jump GCs - however, despite the balance issue that the Wraithknight poses, I'm not sure why a Jump GC should be considerably slower than Jump Infantry. If anyone can think of a better way to square that circle, I'm all ears.
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