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![[Post New]](/s/i/i.gif) 2016/01/31 22:24:18
Subject: 300 point rebels!
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Tail-spinning Tomb Blade Pilot
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Ello Asty
-R5p9
-predator
-shield upgrade
Keyan Farlander
-fire control system
-advanced proton torpedo
-plasma torpedo
-predator
-shield upgrade
Dutch Vander
-r5d8
-plasma torpedo
-shield upgrade
Ethan abaht
-R2-D2
-predator
-shield upgrade
Roark garnett
-ion canon turret
-Jan ors
E wing knave squadron pilot
-r2f2
-fire control system
-shield upgrade
4 a wing prototype pilots
-chardaan refit
-auto thrusters
So the idea is to have a mix of quality and quantity. The quality aces I'm taking have a lot of buffs to other ships that can improve either the cheap a wings or knave e wing or make the other aces even better. Lots of tactical options and buffs. I played one game with it and won but it was a good game. He brought lots of proton bombs that hurt bad.
Any thoughts? Changes? Improvements?
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/01/31 23:00:29
Subject: 300 point rebels!
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Fixture of Dakka
Bathing in elitist French expats fumes
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Shed some ordnance, add a damn turret to your Y-wing, get rid of the second E-wing, give your A-wings proton rockets.
Other than that, my head hurts just trying to manage all that.
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![[Post New]](/s/i/i.gif) 2016/01/31 23:06:53
Subject: Re:300 point rebels!
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Infiltrating Broodlord
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Yeah I would trade the 36 points you're spending on 1 e-wing to get three barebones Z95s. Twice as many red dice and three times the number of Etahn triggers (and trust me when I say those huge ship crits HURT)
If Etahn is rolling with R2, May as well take PTL since you're locked into greens to regen shields anyway. And then slap advanced sensors on to keep your dial open and still get actions if you bump. Shield or Engine upgrade. Up to you. Survivability is about equal in epic. You'll dodge more arcs but you might just explode in one shot in epic without the shield upgrade.
Skip all torps on Keyan for a Heavy Laser. Drop Shield upgrade, take opportunist, and in epic, it might actually be viable to bring along a gunner in the crew slot. It's a ton of points for regular games but it guarantees Keyan WILL hurt, no matter what. C-3P0 is an option since you have Jan on the HWK and you want him to survive.
Dutch needs some work. If you have R5-D8 it's better to have hull upgrade than shield. He has no reason to take plasma torpedoes other than plinking at a huge ship and maybe taking a shield but he has no turret so he's useless after that. I would rather have Horton Salm with Twin Laser Turret, hull upgrade and r5d8. If you're set on Dutch take R7-T1 or maybe a targeting astromech and an ion cannon. It'll help against any Huge ships.
Hello Nasty should have VI even in epic. Autothrusters will do you better than shield upgrade and it's two points cheaper.
Roark. Well. I guess he works the way he is. He doesnt do a whole lot but I guess giving Keyan evades and boosting someone with a good shot to PS12 is situationally useful
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Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2016/01/31 23:22:05
Subject: Re:300 point rebels!
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Douglas Bader
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Get rid of all those shield upgrades on low-agility ships. They're not worth the points, and you could easily buy multiple additional ships with all the points you're wasting on marginal upgrades.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/01/31 23:39:16
Subject: 300 point rebels!
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Tail-spinning Tomb Blade Pilot
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Ok some excellent advice there. My top performers in the game were Roark, etahn abaht, Dutch Vander, and hello nasty.
I would've put a turret on Vander but I ran out of points. I wouldn't change Roark, abaht, or hello nasty add they all seemed to work perfectly. Roark did massive damage with ion turret and allowed me to get the jump on ps9 ships like vader and whisper with vet instincts.
Having read many posts in this chat I'm ignoring peregrine as he seems to just be a troll. You basically said nothing in an insulting way without any details.
Will rework the list tomorrow and repost. Automatically Appended Next Post: Also I don't have any z95 models. I have one more T70's and the Falcon so those are the other options.
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This message was edited 1 time. Last update was at 2016/01/31 23:45:42
Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/01/31 23:59:52
Subject: 300 point rebels!
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Douglas Bader
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Dave-c wrote:Having read many posts in this chat I'm ignoring peregrine as he seems to just be a troll. You basically said nothing in an insulting way without any details.
Sorry if the truth hurts. You'd have plenty of points for turrets if you didn't waste points putting shield upgrades on one-agility ships.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/02/01 00:13:00
Subject: 300 point rebels!
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Fixture of Dakka
Bathing in elitist French expats fumes
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Would you consider this? It's basically your list, but with some changes.
Horton Salm (25)
Twin Laser Turret (6)
R5-D8 (3)
Hull Upgrade (3)
Ello Asty (30)
Veteran Instincts (1)
R5-P9 (3)
Autothrusters (2)
Keyan Farlander (29)
Veteran Instincts (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
C-3PO (3)
B-Wing/E2 (1)
Nera Dantels (26)
Predator (3)
Fire-Control System (2)
Plasma Torpedoes (3)
Extra Munitions (2)
Guidance Chips (0)
Roark Garnet (19)
Twin Laser Turret (6)
Jan Ors (2)
Etahn A'baht (32)
R2-D2 (4)
Shield Upgrade (4)
Prototype Pilot (17)
Proton Rockets (3)
Prototype Pilot (17)
Proton Rockets (3)
Prototype Pilot (17)
Proton Rockets (3)
Prototype Pilot (17)
Proton Rockets (3)
Total: 299
View in Yet Another Squad Builder
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![[Post New]](/s/i/i.gif) 2016/02/01 02:20:39
Subject: 300 point rebels!
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Tail-spinning Tomb Blade Pilot
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I don't have a second b wing model to use. Abaht can use his pI lot ability as many times as he wants? At least that is what I understood from another comment...
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This message was edited 1 time. Last update was at 2016/02/01 02:44:00
Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/02/01 03:16:46
Subject: 300 point rebels!
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Fixture of Dakka
Bathing in elitist French expats fumes
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He doesn't get to use it, other pilots get to use it. Since the text doesn't limit the number of pilots, yeah, go nuts.
You need a second B-wing, mate. Ten Numb is nice, Ibtisam can be fun... and you need more than 2 B-wings.
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![[Post New]](/s/i/i.gif) 2016/02/01 04:45:20
Subject: 300 point rebels!
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Androgynous Daemon Prince of Slaanesh
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Dave-c wrote:
Having read many posts in this chat I'm ignoring peregrine as he seems to just be a troll. You basically said nothing in an insulting way without any details.
He's not technically a troll, he just rags on any idea that isn't his own. If you want his cookie cutter play style, with no thought of your own input, then his advice is good. But if you want to enjoy your game your way, then definitely continue to ignore him. You'll have more fun that way.
Out of curiosity, why a 300pt game? Unless of course your opponent asked to run epic ships and you're fighting against multiple raiders or something.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2016/02/01 05:06:33
Subject: 300 point rebels!
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Douglas Bader
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timetowaste85 wrote:He's not technically a troll, he just rags on any idea that isn't his own. If you want his cookie cutter play style, with no thought of your own input, then his advice is good. But if you want to enjoy your game your way, then definitely continue to ignore him. You'll have more fun that way.
Sorry, but "don't take shield upgrades on 1-agility ships" isn't "cookie-cutter play style", it's just basic understanding of how X-Wing works. A shield upgrade is not worth 4 points with only a single green die to protect it. There is no "style" that makes it a reasonable decision.
And no, "ragging on any idea that isn't my own" and "rejecting bad ideas" are not the same thing. I am perfectly happy to listen to ideas that are not my own. But I've been playing this game long enough to recognize obviously terrible ideas, and I'm not going to pretend that the people suggesting them might be right.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/02/01 05:10:52
Subject: 300 point rebels!
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Infiltrating Broodlord
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timetowaste85 wrote:He's not technically a troll, he just rags on any idea that isn't his own. If you want his cookie cutter play style, with no thought of your own input, then his advice is good. But if you want to enjoy your game your way, then definitely continue to ignore him. You'll have more fun that way.
Strong observations about the resident bird from hell and how to keep having fun with this game.
That being said, I agree with the above:
Get rid of all those shield upgrades on low-agility ships. They're not worth the points, and you could easily buy multiple additional ships with all the points you're wasting on marginal upgrades.
Forum bickering and ad hominems aside
Out of curiosity, why a 300pt game? Unless of course your opponent asked to run epic ships and you're fighting against multiple raiders or something.
300 points is, I believe, the standard points for Epic level games, including FFG-sanctioned tournaments. There is also a limit on "epic points" so you can't take 3 Corvettes/Raiders or 6 Transports/Assault Carriers. I haven't played a real epic game (only the campaign missions included with the Huge ships) but I think you get 5 points and the Corvette/Raider are 3 a piece and the Transports/Assault Carriers are 2 a piece. In addition to their regular points costs of course.
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This message was edited 2 times. Last update was at 2016/02/01 05:15:38
Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2016/02/02 05:34:04
Subject: 300 point rebels!
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Tail-spinning Tomb Blade Pilot
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Well I played a 110 point game tonight and this list was crazy effective. So how about this?
Tycho
-chardaan refit
-push the limit
Poe Dameron
-r5p9
-I forgot my other upgrade here
Lando calrissian
-Chewbacca
-that nunb guy
-push the limit
-millennium falcon
I played it as a Super action list. I usually gave the Lando action to Poe and got double action with PTL on Tycho and Lando which allowed me to make a ton of actions. Poe greatly benefits getting an action before moving from Lando which allowed me to use talon turns really effectively. It was a very agile and durable list. Any critiques?
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/02/02 09:28:50
Subject: 300 point rebels!
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Douglas Bader
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Your biggest problem is that you have very little firepower. Tycho is barely relevant with only a 2-dice gun, while Lando costs a ton of points but has no firepower upgrades. Poe is your only real cost-effective threat, lose him and you've pretty much lost the game.
Also, Lando's ability in general isn't very good. Turret ships want to be free to maneuver and exploit their 360* arc, not chained to a range-1 formation with "normal" ships. And this problem only gets worse when you're limited to green maneuvers with no boost or barrel roll options.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/02/02 13:27:47
Subject: 300 point rebels!
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Fixture of Dakka
Bathing in elitist French expats fumes
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I've found that before I call a list crazy effective, I play it a few times to even out dice-rolling averages. You might be having a great night, your opponent might be having a terrible one.
It's all about sample size and deviation, mate.
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![[Post New]](/s/i/i.gif) 2016/02/02 16:19:48
Subject: 300 point rebels!
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Tail-spinning Tomb Blade Pilot
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Peregrine wrote:
Your biggest problem is that you have very little firepower. Tycho is barely relevant with only a 2-dice gun, while Lando costs a ton of points but has no firepower upgrades. Poe is your only real cost-effective threat, lose him and you've pretty much lost the game.
Also, Lando's ability in general isn't very good. Turret ships want to be free to maneuver and exploit their 360* arc, not chained to a range-1 formation with "normal" ships. And this problem only gets worse when you're limited to green maneuvers with no boost or barrel roll options.
That nunb guy makes all straights green too enhancing Landoso green maneuvers. Adding PTL to that made double actions for Lando as well. He proved really disable with an evade and focus token combined with Chewbacca crew card.
I was consistently able to get into range 1 with tycho with double action as well granting an additional attack dice. Pilot skill and double action on Tycho was really effective.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/02/02 16:33:50
Subject: 300 point rebels!
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Androgynous Daemon Prince of Slaanesh
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I'm a fan of Lando with Nien Nubn myself. I usually take him in one YT, and Chewie in the other with MF upgrade, then some further upgrades as I see fit. Haven't flown it in a while. But it has only a single loss, after telling the other guy how to beat it. So Lando in YT is great; with backup of another powerful ship.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2016/02/02 17:15:44
Subject: 300 point rebels!
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Tail-spinning Tomb Blade Pilot
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Also I had some offensive upgrades on Lando but dripped them because my opponent didn't have enough points to match me.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/02/03 06:18:23
Subject: 300 point rebels!
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Douglas Bader
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Dave-c wrote:That nunb guy makes all straights green too enhancing Landoso green maneuvers.
Which helps, but not much. You're only allowing Lando to go faster in a straight line, you don't gain any improvement in turning ability to keep up with your other ships.
Adding PTL to that made double actions for Lando as well. He proved really disable with an evade and focus token combined with Chewbacca crew card.
Yes, it's a ship with good defense, but you're missing the point of what I said. My point is that you have weak offense. Lando costs a lot of points and doesn't have any firepower upgrades, so he's going to struggle to kill enough to be useful even if he's tough to kill. Against high-agility threats like Soontir Fel you are never going to inflict any damage.
I was consistently able to get into range 1 with tycho with double action as well granting an additional attack dice. Pilot skill and double action on Tycho was really effective.
And, in my experience, you're being incredibly optimistic. Tycho with prockets is a decent threat because you can fly up to range 1 and kill a ship with a single 5-dice shot, after which the lack of primary weapon firepower isn't as big a deal because he's already done enough to justify his point cost. But without prockets you just don't hit hard enough. Similar ace-level ships laugh at a 2-dice gun that has no chance of inflicting damage at range 2-3 and struggles even if you can get to range 1.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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