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Legate Commander [Artificer Armour, Digital Lasers, Displacer Matrix, Grav-wave generator, Lord Marshal, Paragon Blade, Power Fist, Psi-jammer]
+ Troops +
Auxilia Infantry Tercio
····Dracosan Armoured Transport [Armoured Ceramite, Demolisher Cannon, Flare Shield, Pintle-mounted Multi-laser or heavy flamer]
····Veletaris Storm Section [Prime]
Auxilia Infantry Tercio
····Dracosan Armoured Transport [Armoured Ceramite, Demolisher Cannon, Flare Shield, Pintle-mounted Multi-laser or heavy flamer]
····Veletaris Storm Section [Prime]
+ Fast Attack +
Auxilia Leman Russ Strike Squadron
····Auxilia Leman Russ Vanquisher [Lascannon, Pintle-mounted multi-laser or heavy flamer]
+ Heavy Support +
Auxilia Leman Russ Assault Squadron
····Auxilia Leman Russ Incinerator [Multi-laser, Pintle-mounted multi-laser or heavy flamer]
····Auxilia Leman Russ Incinerator [Multi-laser, Pintle-mounted multi-laser or heavy flamer]
Auxilia Malcador Heavy Tank [Armoured Ceramite, Flare Shield]
++ Imperialis Militia and Cults Army List (Allied Detachment) ++
+ HQ +
Force Commander [Cyber-familiar, Digital Laser, Iron Halo, Mastercraft a single weapon, Power Armour, Power Fist, Power Fist]
····The Muster of Worlds [Cult Horde, Tainted Flesh]
So here is the idea. My legate commander will take the warlord trait to give out flank to d3 units and go into reserve with a levy squad. (I think this is OK when battle brothers? I don't use allies often so not 100% sure.)
Hopefully role high enough to get two levy squads into reserves to out flank. The scout sentinels will out flank also.
I then deploy the storm sections with the malcador and start hitting the enemy with my armour softening the enemy up for the levy hoard.
Ogryn walk behind the dracosan transports to counter charge anything with melts bombs.
Mainly I need to make sure it's legal to join a hq to a allied squad in reserve. Because I'm not 100% sure.
Edit: now with more melta bomb
+++ Traitor solar aux and cult (2500pts) +++
++ Solar Auxilia (Age of Darkness) ++
+ HQ +
Legate Commander [Artificer Armour, Digital Lasers, Displacer Matrix, Grav-wave generator, Lord Marshal, Melta Bombs, Paragon Blade, Power Fist, Psi-jammer]
+ Troops +
Auxilia Infantry Tercio
····Dracosan Armoured Transport [Armoured Ceramite, Demolisher Cannon, Flare Shield, Pintle-mounted Multi-laser or heavy flamer]
····Veletaris Storm Section
········Prime [Melta Bombs]
Auxilia Infantry Tercio
····Dracosan Armoured Transport [Armoured Ceramite, Demolisher Cannon, Flare Shield, Pintle-mounted Multi-laser or heavy flamer]
····Veletaris Storm Section
········Prime [Melta Bombs]
+ Fast Attack +
Auxilia Leman Russ Strike Squadron
····Auxilia Leman Russ Vanquisher [Lascannon, Pintle-mounted multi-laser or heavy flamer]
+ Heavy Support +
Auxilia Leman Russ Assault Squadron
····Auxilia Leman Russ Incinerator [Multi-laser, Pintle-mounted multi-laser or heavy flamer]
····Auxilia Leman Russ Incinerator [Multi-laser, Pintle-mounted multi-laser or heavy flamer]
Auxilia Malcador Heavy Tank [Armoured Ceramite, Flare Shield]
++ Imperialis Militia and Cults Army List (Allied Detachment) ++
+ HQ +
Force Commander [Cyber-familiar, Iron Halo, Melta Bombs, Power Fist, Power Fist]
····The Muster of Worlds [Cult Horde, Tainted Flesh]
I like it, though I would run the 2 incinerators seperatley so they can target different squads. Though, if you have the models, Look into dropping those sentinels, taking 2 squads of lasrifles, and then running your veletaris as 2 household sections. same point cost on everything, but their volkite now have PF(everything)
I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.
Heavy support Leman Russ get plus one BS when 2 or more leman Russ in the same squaron fire at the same target. They are together for a reason.
I would only be able to afford 1 Lasrifle section if I drop the sentinels. But looks like I would enough points to give the vanquisher a tank commander. I'm not sure if I like this idea tho. Meta wise most armies I play agiest favor the lighter armour tanks like preds and scicarians. Haveing outflanking auto cannons feels like a strong choice and gives me a unit that is plastic instead of even more resin to save up for lol
I would have to mull that idea over. losing the autocannons means less anti-tank, and I would have to drop the ogryns or something to afford Las rifle sections for troops.
I'd rather not drop some fun to convert from plastic units for more expensive resin yah know?
Edit: I guess I could drop the ogryn for another russ and medics for the levy squads?
This message was edited 4 times. Last update was at 2016/02/04 20:46:02
I would suggest that a Militia Force Commander isn't really good enough in a fight to justify two power fists, and digital lasers, and master-crafted weapons.
More importantly, master-crafting is probably redundant. He has Zealot and Preferred Enemy (Loyalists) already - is it really worth paying for even more rerolls?
If you have a weakness it's an inability to kill heavy (i.e. AV14) armour. The Vanquisher is okay, and the Ogryns can pull their weight with Rending, but meltabombs on the Primes might not go amiss; one thing you can expect to see sooner or later is a Spartan with a Primarch and elite bodyguard of choice coming across the table at you the other way, or a Typhon turning your levy to mush with each squad.
locarno24 wrote: I would suggest that a Militia Force Commander isn't really good enough in a fight to justify two power fists, and digital lasers, and master-crafted weapons.
More importantly, master-crafting is probably redundant. He has Zealot and Preferred Enemy (Loyalists) already - is it really worth paying for even more rerolls?
If you have a weakness it's an inability to kill heavy (i.e. AV14) armour. The Vanquisher is okay, and the Ogryns can pull their weight with Rending, but meltabombs on the Primes might not go amiss; one thing you can expect to see sooner or later is a Spartan with a Primarch and elite bodyguard of choice coming across the table at you the other way, or a Typhon turning your levy to mush with each squad.
I'm not super concerned about the spartan, because it seems no one wants to actually pull the trigger on one in my area. the Typhon is sort of the same idea. No one likes the idea of building a resin tank that large (Except for me). Normal Phobos land raiders are the only thing you ever seen in AV14. I do expect to start seeing people take the achilles patterns soon. I was just thinking to shoot the demolisher cannons plus the vanquisher at any AV14 that shows up. lol
But yah, Alot of people have not learned the modelling skills to build a resin tank that large yet. As for large blasts turning my levy to mush that is why I'm giveing them Outfflank lol.
As for the force-comander you are probly right, you prob did put a few to many upgrades on him. I kinda expect him to get owned, my goal with him is to accept challenges for the Solar Aux Commander, so I thought "why not give him the most upgrades i can to help him do that?". If he can survive with his +3 invu, I am bassicly hopeing for him to kill some SM srg's with his power fists. Tho I realized looking now "wtf why did i buy power armour when he has a +3 invu?" The master crafted was a cheap upgrade so i just sort of grabbed it for "why not?" because I legit forgot about the PE loyalists thing, and just thinking he has re-rolls on 1st turn from zealot. I will dump some upgrades and get melta bombs onto the primes. Your right that they are smarter upgrades. Thanks for pointing that out.
This message was edited 3 times. Last update was at 2016/02/05 17:27:55