Gree wrote:Cross-posted on Warseer
So I am now the proud owner of a plastic Farseer and a box of Dire Avengers. I am intending to make a small 1000pt Allied Detachment, so I figure I should get to making my own homebrew fluff for my Craftworld to fight alongside my homebrew Space Marines in a rather (uneasy) alliance. So I figure I ask about for those more knowledge about the Eldar lore to help me design their fluff.
-I like Aspect Warriors very much. That’s the main draw of the Eldar for me and my Allied force will consist solely of Aspect Warriors. Do other Craftworlds make use of the same Swordwind-style forces as Biel-Tan does? My own Craftworld would be a small, minor craftworld on the edge of Imperial space.
-What’s the government structure of a Craftworld? I was thinking of having my craftworld led by a High Elf-style monarchy as a throwback to the Warhammer Fantasy High Elves.
-I plan to call my craftworld Morall’tach, after the legendary sword of Diarmuid
Ua Duibhne in Celtic mythology. As
GW drew from Celtic mythology for the Studio Eldar I plan to do so with my force.
--I’m still trying to make up some sort of unique ‘’quirk’’ or trait that every army seems to have. Ike how Iyanden uses Ghost Warriors or Yme-
Loc produces war machines. I know Biel-Tan already has a Aspect-Warrior theme, but I’m trying to find different reasons for my Craftworld to make them stand out.
Any other advice or suggestions is welcome. Xenos lore is not my strong suit.
Other craftworlds can certainly make use of Aspect Warrior-heavy forces. Guardians, despite what we see on the tabletop, are supposed to be soldiers of last resort, with Aspect Warrior-heavy forces being the norm for most Eldar Craftworld forces. Ulthwe, Iyanden and Saim-Hann are more exceptions than the rule,
IMO.
Biel Tan's quirk isn't necessarily the fact that they make heavy use of Aspect Warriors - that is more of a side-effect to their being very xenophobic, expansionist and imperialistic, and generally having a strong Aspect Warrior contingent as a result.
Craftworlds are generally lead by a council of seers, though Biel Tan also has a council of Exarchs known as the Court of the Young King, which may have some input on governance.
Honestly, Craftworlds can be very diverse in terms of quirks and traits that make them fairly unique, as long as you stick to the general tenets of how the Craftworlders operate - they live by the Path system and they shun excess. For example, if you're looking for an excuse for an Aspect Warrior heavy force, how about a Craftworld that reveres Asurmen, or even the Phoenix Lords as a whole, due to some kind of heroic rescue in the past? Or a Craftworld that operates in (more than usual) dangerous space and has come under regular attack by hostile forces, leading to a larger proportion of Eldar taking up the Path of the Warrior but for polar opposite reasons to those from Biel Tan? You've got plenty of options and it's kind of difficult to be wrong as long as you know the basic rules all Craftworlders tend to follow, really.
One more thing: Eldar absolutely do have nobility, some of the Commoragh noble families go back to before the Fall, and the Craftworlders could easily be the same (Prince Yriel is a thing, after all). A monarchy is certainly not out of the question.