So a remade version. Ill be using the guards tank for example.
When a tanks a wreck or immobilised. Roll a
d6 -2 that's how much model's managed to hop out unhurt by the wreck. They don't do anything at that turn (because they need to rally up and patch up any wounds)
Now after that they need to repair the tank. roll a
d6, this works like the Blessing of Omnissiah but instead of servo arm. It's how much spare hand's are able to help fix. So on a five plus 1 for every model working on the repairing. They either restore a hull point or repair the immobilised. Now with the lack of crew. They can only do one thing. Either move or shoot. (Because a gunner or two might've died or the driver died, leaving it up to the inexperienced.) But now that the tank was saved by the crew and not professional hands. Every time you move or shoot roll a
d6, on a 3+ they move and or shoot as normal, but if its less than three. It's immobilised, or the gun is destroyed (depends on which one you used) If the tank get's wrecked again, it remain's wrecked. If it's immobilised, you can't repair it. Unless you have recovery gear.
crew of the imperium have guardsmen data.
But they use a laspistol and have a 5+ armour save. Nothing different
other races are still undecided. Make it up
Review:
Crew roll:
d6-2
Repair:
d6+ every model that crew that survived and are in base contact with the tank
Shooting or moving: -2 equal's weapon destroyed, or immobilised depend's on what you did
That's about it. Post suggestions and correction's....