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Made in us
Secret Force Behind the Rise of the Tau




USA

I've been waiting for this one for some time. I loved Titan Quest (by far my favorite Diablo inspired ARPG) and was sad when the developer went under. Fortunately, like the Planateers the devs have come together again and Grim Dawn has been fully released with an expansion pack already announced to be in the works.

Anyone else playing? Anyone interested with questions If there was ever a game I could consider myself l33t on it was Titan Quest and Grim Dawn has inherited a great many of the game's mechanics and abilities. Right now I'm playing around with the class combos and very much enjoy the Pyromancer (Demolitionist/Occultist) and Warder (Soldier/Shaman).

   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

I've got it on my wishlist. Looked interesting. Problem is I find Titan Quest incredibly repetitive and rather boring.

This message was edited 1 time. Last update was at 2016/03/04 05:30:02


 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Yeah if you didn't like Titan Quest that might be a problem All things aside, Grim Dawn is the game's spiritual successor and copied over most of TQ's game mechanics refined into something a bit more stream lined and balanced (for a single player game).

TQ had the problem that many class combos were just not worth it (especially once you reached legendary difficulty). Grim Dawn has largely avoided this. Though it only has 6 classes right now, all them have great synergies and potential pairs with the other five. The new devotion system also helps with filling in gaps in a build (it's structured a lot like Skyrim's skill trees) The game still has set maps, though some objectives/entrances/target enemies move around the map, so while the map stays the same, you'll usually find slightly varied paths through some of the dungeons (it took me three runs of the first dungeon to notice though). The maps are a bit more open now with more to explore and endgame has been expanded with crafting, new 'nemesis' bosses, and a few other time sinks but it's still a fairly grindy game. The Victorianesque art and aesthetic is a lot nicer, bit of a Lovecraftian feel, especially as you go further into the game. That is really where the changes end. Grim Dawn is the game TQ fans wanted; TQ II under another name.

That said if you didn't like Titan Quest I can honestly say I don't think Grim Dawn offers much to change that experience

This message was edited 4 times. Last update was at 2016/03/04 05:59:33


   
Made in nl
Decrepit Dakkanaut






Good thing I loved TQ.

Then again, that's also why I backed the kickstarter way back when.
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

I think perhaps one of my problems is that I never played it multiplayer or anything. And most of the single player I did was kill satyrs or skeletons and that's pretty much it

I prefer Torchlight and games like that. But even then I can find them repetitive at times.

 
   
 
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