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Made in se
Member of a Lodge? I Can't Say




'Murica! (again)

I posted this also on another forum.
Had an interesting discussion with a gaming buddy earlier today and I think it would be fun to discuss it here. Whether you have played WHFB or KoW before, how do you envision a battlefield in AoS and set up the table with terrain to represent this? A new "world" brings new opportunity for those of us who love the whole visual experience of the battle unfolding before our eyes. So to kick it off here's a few points to guide us below, so please do chime in.

What Realm is the battle in?

How will you be deploying for the battle, as in set-up?

Will you use the terrain rules of amount of terrain pieces and the D6 role for terrain type?

Aesthetically what look would you like to convey? If you have older fantasy terrain, go for the grassy fields or a town? Did you buy or make new AoS terrain? Trying something completely new themed on one of the realms?

is there an action in the narrative of your battle (beyond crushing your enemy, seeing him driven before you and hearing the lamentation of the women) such as defending or seizing a Realm Gate to push through?

Any other considerations? Perhaps you have a display board for your army and any pool side points or summoning models to link with your battlefield.

Our very first AoS games were WHFB set ups basically becaus that's all there was at the time. I've played some really enjoyable games with terrain as an objective to Battle over in the realms, the best with realm of life I think with lush forest...everywhere
The coolest use of AoS setup though was a battle from the Fyreslayers battletome. It was field's lair and the table was set up like a video game where the attcker (Fyreslayers here) set up outside the table divided into 4 squares and the enemy divided up his force, which is considerably larger than the attacker for this scenario, over the four square sections, the general is in the last section with a big wall blocking it off so you have to go around through squares 1-3 to dig the fiend out. Once I got into each square the opponent deploys the portion of his force allocated to that square (decided before the game starts and not a secret) at least 12" away from any attacker forces. Knowing what I know now next time I play this, vs. undead or not(really doesn't mater, it's a cool fun scenario) I'm taking the runesmiter to tunnel through our own lodge's ancient tunnel with some Hearthguard Berzerkers and popping up for a surprise visit

So please, share! Also, what terrain do you hope GW releases, or another terrain maker? Steve from Holy Wars built a floating waterfall island. Check out HolyWars AoS tournament that was last weekend and see what inspiration you find there.

This message was edited 1 time. Last update was at 2016/03/04 19:44:06


co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Longtime Dakkanaut





In every game I play I try to set up a battlefield that looks like a place where a battle would be fought, but not set it up for a battle if that makes sense. I picture the area, set up the terrain and the armies and such are secondary. I hope GW makes more of the older style foam hills and the stand alone trees.
   
Made in us
Regular Dakkanaut




I like the specific terrain rules (watch tower, sylvaneth forest, etc.) instead of the random d6 terrain (causing fear, etc.).
   
Made in se
Member of a Lodge? I Can't Say




'Murica! (again)

Do any of you use the mystical terrain chart for any games? I was curious that the event didn't use it for sake of time, which makes sense to me. I usually get boned by terrain but the enchanting terrain allowing rerolls is nice.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Tough Treekin




 VeteranNoob wrote:
Do any of you use the mystical terrain chart for any games? I was curious that the event didn't use it for sake of time, which makes sense to me. I usually get boned by terrain but the enchanting terrain allowing rerolls is nice.


We do, unless it's a specific thing such as Realmgates or whatever.
We use the terrain generation rules, except the "0 terrain pieces" bit we substitute for D3.
   
Made in us
Death-Dealing Devastator






United States

Sometimes we set up the table to our liking, other times we roll for each section for how many pieces. We use the rules for special terrain pieces, but rarely roll for each terrain. Either we forget or it slows the game down. If we create a scenario however, we will sometimes roll for a nice terrain centerpiece to make it stand out from the rest of random stuff on the table.

2500 pts  
   
Made in kr
Regular Dakkanaut




Los Angeles

We never use the rules for terrain deployment. We usual make the coolest looking battlefield no matter if it's balanced or not haha. Recently we've tried very intricate terrain dungeon style, with a maze of walls. Makes the game very different.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





In GW we usually just play on however the table is already set up. At home, we play necromunda style - each player taking it in turns to place piece of terrain anywhere on the board. We also just play with ALL the terrain we have haha, I really need to work on putting together a nice terrain set up for Age of Sigmar, but haven't had the chance to devote any time to it yet...

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
 
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