Hello all,
I wanna run an escalation league for my gaming group, but have a few issues with how to handle certain areas, so i hope you can help me.
The general format is:
1. First game is 500 points, and each successive game will increase by 250 point. So next is 750, then 1.000 and so on until the finale at 2000 points.
2. The previously used list MUST be included in the next list. This means that the list you play at 500 points, MUST be included in your 750 points (and so on for all matches). This essentially means that you are "building" 250 points more to your list for each game.
I think this format could prove some really cool list building. Since people would know their opponents lists from the previous game, they now have 250 points to try and counter it, but it still leaves out 250 points of unknown units that their enemies will bring. I think it could be very funny, as you also have to consider what formation (if any) you wanna aim at in higher point games, and be sure to incorporate those units early and still be competitive.
But, i have some issues that i would like some feedback on:
1. Should there be any limitations in lower point games? For instance no flyers below 1.000 points or no vehicle with armor X or something? Or just "let it fly" and have everything open?
2. What missions should be played? There are 2 types of missions in the main rulebook - maelstrom, and something else i forgot the name of. From what i understand (and i haven't played that much) maelstrom is for higher point games and the other set is for lower points. So maybe the format should be to play the other format at the games below and including 1.000 points and use maelstrom for the rest? Or something else entirely?
3. What do you think of the format? Anything else you would include, while still keeping it as simple as possible?
Looking forward to your feedback! Thanks in advance