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So wraith lords are really cool, but also seem to have sort of missed out on a lot of the improvements Eldar received in the recent books. They aren't bad, but they could definitely use some love. Additionally, I know many people are frustrated that there's no way to run a purely wraith construct army without including a wraith knight. So, with that in mind, here's the Ghost Shrine formation. I tried to give each aspect a set of flavorful abilities that didn't alter their power levels too severely or cause them to overshadow their living counterparts. While this formation's restrictions definitely don't overshadow the improvements the units in this formation benefit from, I feel that the inclusion of a wraith lord (normally considered a sub-optimal choice for Eldar) helps to balance things out.
What do you think? Too over the top? I feel like a struck a pretty could balance, but worry my wording may be sloppy in places.
Ghost Shrine Formation
Requirements
1 wraithlord
1-3 wraith guard or wraith blades (see below)
Restrictions
Depending on the warrior aspect selected, this formation must include either wraith guard or wraith blades be included (but not both). Additionally, the aspect selected may require units in this formation to take certain pieces of wargear.
Special Rules
During army creation, select one of the following aspects. Each aspect imposes its own restrictions upon units in this formation and provides its own set of benefits. Regardless of the aspect selected, the wraith lord in this formation gains +1 WS and BS.
Avenger Aspect: All units in this formation gain the Defensive Tactics rule. The wraith lord in this formation must be equipped with at least one shuriken cannon and gains the Battle Fortune rule. Wraith blades may not be included in a formation with this aspect.
Dragon Aspect: All units in this formation may reroll results on the vehicle damage chart. The wraith lord in this formation gains the armorbane rule and must be equipped with two flamers. Wraith blades may not be included in a formation with this aspect.
Banshee Aspect: All units in this formation gain the Fear rule, and enemy units charged by any unit from this formation suffer a -1 to their Initiative during the first round of combat. The wraith lord from this formation must be equipped with a ghost glaive, and wraith guard may not be included in a formation with this aspect. The wraith lord from this formation gains Fleet.
Scorpion Aspect: All units in this formation gain the Stealth rule until they charge or roll to-hit. The wraith lord from this formation gains Preferred Enemy against a single unit of the Eldar player’s choice chosen during deployment. The wraith lord from this formation must be equipped with a ghost glaive, and wraith guard may not be included in a formation with this aspect.
Spear Aspect: All units in this formation gain Furious Charge. The wraith lord from this formation must be equipped with a bright lance and ghost glaive. The wraith lord from this formation gains Monster Hunter.
Hawk Aspect: All units in this formation gain Battle Focus. The wraith lord from this formation must be equipped with a scatter laser. Wraith blades and d-scythes may not be taken as part of a formation with this aspect.
Spider Aspect: All units in this formation gain the Interceptor and Adamantine Will rules. The wraith lord in this formation adds shadow weavers to the list of heavy weapons it may take. Shadow weavers taken on a wraith lord from this formation cost 15 points apiece. Wraith blades may not be taken as part of a formation with this aspect.
Specter Aspect: When they target an enemy unit for shooting, wraith guard in this formation may substitute their normal shots for a single Strength D AP 2 large blast provided the unit numbers at least three models at the time they select their target. The wraith lord in this formation gains the Shadow of Death rule and may choose to take a prismatic cannon (see Codex: Harlequins) in place of one of its heavy weapons for 5 points. Wraith blades and d-scythes may not be taken as part of a formation with this aspect.
Reaper Aspect: Units in this formation may reroll to-hit rolls of 1 when shooting provided the target of the target of their attacks is farther away than half the range of the weapon being fired. For example, a wraith lord firing at a target 7” away would benefit from this ability with its shuriken catapults, but not with its scatter laser as the target would be more than 6” away from the shuriken catapults but less than 18” away from the scatter laser. The wraith lord in this formation must be equipped with an Eldar missile launcher, may not be equipped with flamers, and gains the Fast Shot rule. Wraith blades and d-scythes may not be taken as part of this formation.
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