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Hi Dakka !
So, now the Beta is open, who is playing ? What are your feelings on this game ?
Personally, I have been playing a Chaos fleet since the launch, however, as there are many, many, more chaos players, I just switched to the Imperium.
The game is good, complex and beautiful, but I experience A LOT of crash (almost 1 crash after 2 games).
What do you think about the power creep ? Does it seem balanced for you ?
At the beggining, it seemed very balanced, but now that I do big battles, with battle cruisers etc... everytime I fight the Imperium, they destroy at least 1 ship before I can engage them with their multiple Nova cannons, it is a bit annoying.
The ramming attack is way too much powerful, to my opinion.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Game is a pretty faithful reproduction of the table top game.
Kind of curious why they didn't just keep the point values too, seeing as how you'd be daft not to heavy load your lists right now with the biggest gak you have.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
The is game a decent representation of the table top but has a few problems
. Nova cannons where not that accurate and are a tad over powered in game table top was gues range then moved on to scatter dice with only the centre hole of the blast template doing multiple damage might need reworked.
Torpedoes are a pain in the butt to use in game maybe to fiddly once games gets bigger.
Choas ships are not as powerful as they where on the table top with the slaughter class loseing out on its extra speed. Carnage class was great on the table top but in game it's rather poor.
In short I think the balance has to be played with a little but other than that seems solid although would like to be able to play huge fleet battles. Only crashes I get so far is attack the station missions and some graphic glitches here and there
godardc wrote: Hi Dakka !
So, now the Beta is open, who is playing ? What are your feelings on this game ?
Personally, I have been playing a Chaos fleet since the launch, however, as there are many, many, more chaos players, I just switched to the Imperium.
The game is good, complex and beautiful, but I experience A LOT of crash (almost 1 crash after 2 games).
What do you think about the power creep ? Does it seem balanced for you ?
At the beggining, it seemed very balanced, but now that I do big battles, with battle cruisers etc... everytime I fight the Imperium, they destroy at least 1 ship before I can engage them with their multiple Nova cannons, it is a bit annoying.
The ramming attack is way too much powerful, to my opinion.
There is already a BFG thread but anyway.
I have played for 17 hours now and experienced a single crash so its not necessarily unstable for everyone. Supposedly AMD cards have more crashes.
I don't mind Nova cannon that much, they tend to do little more than shield damage to me (unless they get a direct hit or they hit an unshielded ship). It could do with having a higher warm up time though to make it less 'point and click'.
What I do find particularly unbalanced though are Assault boats. A late game carrier fleet will have 8+ assault boat wings which will launch every 30-40 seconds. Each wing will have a decent chance of causing a critical hit (probably around 80% depending on crew skills and favours) and critical damage can't be repaired (except for fires). This basically means that very quickly targetted ships will find themselves weaponless, motionless and effectively dead even though they may well only lightly damaged, it also means that bombers are never used.
There was a patch yesterday that did address these issues (a bit)
Overall its a decent game, balance issues aside, although there is quite a lot of polish that needs to be applied. Supposedly the current beta build is a relatively old one so, in theory, the release build will have been in development for quite a lot longer..
For the moment, there are only two or three missions, so I can't say, sorry.
But, it seems, to me at least, that it is a complex campaign system (a lot of differents worlds, rebellions, orks raids,...).
Chapter Master of Vigilia Mortis www.battle-brothers.net ------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars
sirlynchmob wrote: do the games really just take 10 mins? that just seems way to short of a game
Usually much less, probably 5-6 is my average. Its fine though as there is usually something happening.
Automatically Appended Next Post:
Ratius wrote: Is the single player campaign good/lenghty? Im not overly interested in getting pwned in MP
From the tutorial missions it looks very much like the campaign will be a series of essentially skirmish maps with scripted events and preset opposition and 'terrain'.
The strategic map is quite interesting though. You start off at full strength but as time goes on more and more worlds will fall and as they do you will lose their resources and bonuses. I'm not sure exactly how you defend worlds as you only have 1 fleet and there are maybe 20 systems per sector so its possible that there will be those fake XCom style 1 out of 3 choices, hopefully not. There are apparently AI allies (other IN Admirals) with some elements of diplomacy involved and its turn based so it won't get too hectic.
I have been experimenting with fleet composition and large numbers of Escorts are surprisingly effective, 4 Swords soloed a Carnage with the mark of Nurgle and none of them died (well 1 did when the Carnage's reactor blew). With the patch Carrier fleets aren't as effective anymore so I have started a new admiral to see how well pure firepower does, so far pretty well.
This message was edited 2 times. Last update was at 2016/03/18 07:11:04
The big ships can ram the escort ships. AI don't do it a lot, but players often do it, and suddenly the escort ships become less efficient, especially when you have a lot of escort ships, you don't have the time to move them all.
godardc wrote: The big ships can ram the escort ships. AI don't do it a lot, but players often do it, and suddenly the escort ships become less efficient, especially when you have a lot of escort ships, you don't have the time to move them all.
In MP, I'll sometimes run 3-4 firestorm escorts, set them to front face and 6k engagement range. Get a good flak off with focus fire and boom, ship of your choice is crippled.
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The minimum specs would have run on my 7 year old laptop. It wouldn't be pretty, but it'd run. You literally just need something more powerful than the built in Intel graphics.
Mine's still crashing on startup. I'm looking forward to getting back into the warp.
Klawz-Ramming is a subset of citrus fruit?
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Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
Do your ship don't go forward, too ?
Almost half of my ship don't obey when I command them simply to go forward. The green string appear on the map, but they don't go...
It is absolutely annoying, as I have to look after EACH ship to see of htey actually obey.
Just 5 minutes ago, I have a transporter who was still waiting in my deployement zone, after the others escaped...
godardc wrote: Do your ship don't go forward, too ?
Almost half of my ship don't obey when I command them simply to go forward. The green string appear on the map, but they don't go...
It is absolutely annoying, as I have to look after EACH ship to see of htey actually obey.
Just 5 minutes ago, I have a transporter who was still waiting in my deployement zone, after the others escaped...
Have you put them on Burn Retros? The default key is S so if you are used to using WASD to move the camera around you may well have pressed it accidentally.
Here is a video I made of my experience with the game so far:
Chapter Master of Vigilia Mortis www.battle-brothers.net ------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars
So far I am loving this game so much. Already have close to 20 hours logged into it with just solo skirmish. so far I have just unlocked the Favor of the mechanicus on my mars class battle ship, and have been wrecking the AI with just ships of the line. The nova cannons are wicked and hit with a ton of bricks, and I think with the servitor crew upgrade they reload even faster?
AI is kinda wonky still, and a bit too agressive. I was playing the attacker in a breakout mission and all the defending ships blasted towards me instead of waiting. I won just from tabling the opponent. if they would have waited then it would have been a much different battle.
At higher points with bigger ships the assassination and transport killing missions are a lot more balanced I feel, but I could be wrong.
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There is no autosave in the campaign. A mission went badly so I wanted to restart, but there was no restart button so I quit to main menu. And it did not autosave. Or save. I have to restart the campaign from the beginning.
This message was edited 1 time. Last update was at 2016/03/21 23:40:41
I should think of a new signature... In the meantime, have a