Switch Theme:

Path to Glory: The Monolith: Khorne vs. Khorne  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Two Khorne Warbands in a Path to Glory Campaign fight it out in the Monolith Scenario.

Khorne Warband Building the Monolith
Lord of Khorne on Juggernaut
Chaos Giant
Chaos Sorceror (for summoning Khorne daemons)
Slaughter Priest
5 Wrathmongers

vs. The Desecrators, Baudwolf's Molten Rampage
BAUDWULF THE SOUL SHRIVER, Mighty Lord of Khorne, -1 to enemy bravery within 3", +1 to unbind spells
SKULLBREAKER, skull grinder
SCYON, slaughter priest
LUCDREK, exalted death dealer, ruinous axe, skull gouger
Bloodsecrator
1 young Khorgorath (7 wounds)
BARGGAN'S BLOODFORGED, 10 blood warriors, icon, gorefists, champion with goreglaive
BLOODROAR TRIBE, 20 blood reavers, reaver blades, icon, chieftain, hornblower
5 Chaos Knights

Scenario: The Monolith. Victory for monolith builders depends on dice rolls, on average during turn 4 hero phase (could be turn 3 with good dice rolls, turn 5 with poor dice rolls). Victory for desecrators depends on getting troops near the monolith and rolling well during desecrator hero phase (probably won't have anyone near until turn 3 at earliest, and dice rolls likely to be hard until outnumbering the defender).

The rival Khorne warband won the dice roll to select whether to attack or defend, and selected defending. Since he was outnumbered, we also gave him a sudden death victory condition. He selected, Endure, to keep his general alive until the end of the 6th turn.

Deployment: 4' by 4' playing area, Monolith in one corner. Board divided diagonally for setup. Defenders deployed within 3" of the Monolith except for Sorceror that was over 6" away from Monolith (no casting within 6" of a Khorne monolith). Attackers deployed 6" away from board midpoint (6" from defender deployment territory).

Turn 1: Khorne warband building the monolith went first. Chaos Sorceror failed to summon a unit of bloodletters. Other forces didn't move. d6+2 = 5 progress on the monolith this turn (20 needed for victory).

Turn 1: Desecrators advanced (everybody ran).

Turn 2: Khorne warband building the monolith went first. Chaos Sorceror summoned a unit of 10 bloodletters. d6+2 = 5 progress on the monolith this turn (total 10 progress so far, 20 needed for victory). No movement, except bloodletters successfully charged Chaos Knights unit (closest enemy unit). Bloodletters killed 1 Chaos Knight. Chaos Knights and Skullgrinder killed 8 of the 10 bloodletters.

Turn 2: Desecrators: Slaughterpriest prayed to Khorne, and remained bloodletters exploded in a wave of blood. Mighty Lord used his command ability on three closest units (roll 3d6 for charge distance and drop lowest dice). Bloodsecrator put down the portal of skulls (all khorne units within 18" immune to battleshock, my units get +1 to attack). My Chaos Knights charged the Chaos Sorceror. My skullgrinder charged the Khorne Lord on the Juggernaut. My Khorgorath charged the giant. Other units too far away or failed charges. Chaos Knights killed the Chaos Sorceror. Giant and Wrathmongers killed the Khorgorath. Skullgrinder and Khorne lord on Jugger didn't were protected by their chaos armor.

Turn 3: Roll for initiative. Desecrators win initiative and decide to move first.
Hero Phase: Desecrators have one figure (skull grinder) near the Monolith and can roll to Desecrate. On a 6 on a d6, game is a victory for the Desecrators. I roll a 6. Baudwulf's Molten Rampage has toppled his rival's pyramid of skulls. There can only be one champion that ascends to Daemonhood, and it must be Baudwulf!

Chaos rewards are handed out. Baudwulf gains Slaughterer's Rage, +2 to attacks. The rival Khorne Lord gained Red Rampage, +1 to hit if outnumbered by enemies within 3". The rival khorne lord selected a roll on the lesser glories table for his giant. I added a bloodstoker to my army.



   
 
Forum Index » Warhammer: Age of Sigmar
Go to: