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Made in us
Jealous that Horus is Warmaster



Boston

So I decided to bring the TAP to my first weekly store tournament today with poor results, though likely that was more my lousy piloting/ playing than anything 1-0-2
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Darth Vader (34)
TIE Advanced (29), TIE/x1 (0), Adaptability (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Baron of the Empire (23)
TIE Advanced Prototype (19), Push the Limit (3), TIE/v1 (1)

Colonel Vessery (43)
TIE Defender (35), Heavy Laser Cannon (7), Adaptability (0), Twin Ion Engine Mk. II (1)

First game was against scum, Dengar in Punishing 1, the yt-666 (?) And a z-95. I lost 100-0. Dengar is a hard ship to keep in arc/range and I blew a lot of moves resulting in Vader losing actions (and forgetting to green maneuver the TAP to clear PTL stress didn't help) Vessery was killed early and I didn't feel like I had enough guns to do damage. This loss was user error all the way.

Second game vs. Rebels: ghost with the shuttle and autoblaster turret and accuracy corrector along with a TLT Y-wing. First round vader (no TL) plinked a shield off ghost and the y-wing took a shield off the TAP. Next round Vader got his lock and he and Vessery stripped the shields from the ghost.

3rd round, i maneuvered exactly how I intended to and got the TAP and Vessery at range 1of the ghost. Oops!

I dropped a large batch of critical hits into the ghost. But Vessery took the autoblaster turret, two TLT hits that I whiffed my defense dice then 2 more autoblaster (not being able to even roll dice to defend really hurts) hits. One round of firing and dead Vessery. After that I knocked the ghost down below half and got 2 shields from the y-wing but the TAP got zapped next. Vader died a few rounds later (R1 shuttle shots to the face) after doing more damage to the ghost but not enough to get the kill. But not a shut out

3rd game was against a sub optimal Rebel aces list. New player, not proxy ing cards so very limited. Wedge, Poe and Nien Nub (but no veteran instincts). I was able to block with the TAP once and Vessery another time and caught wedge with a bunch of firepower after a k-turn. 100-0 victory for me.

Lessons learned: 1) actionless TIE hulls die quickly so a) don't fly into things if possible and b) do not disregard the stress token.

2) HLC Vessery should probably not be flown as aggressively as I did. Long range is his friend for wider arcs and extra defense dice.

3) The TAP felt a little under-gunned for me though at least once I did goof and not spend his TL - my plan for him should be getting a new lock every round. But because HLC Vessery is such a major target I felt like I didn't have enough firepower after he died. (Though part of that was probably from game 2 when I was having to keep Vader out of range 1).

4) Ghost with autoblaster turret and accuracy corrector is just evil! If I run into that again I'm going to need some serious thinking about where to position my ships (side arc at R2 probably)


Automatically Appended Next Post:
For next week (at minimum) I think I'm going to drop the HLC from Vessery to add Concussion missiles/prockets and guidance chips for the TAP and either give Vessery an ion cannon/ flachette cannon or up the Barron to Valen Rudor (I'm interested to see how boosting/barrel rolling after defending will play out)

Thoughts/ suggestions? List criticism?

This message was edited 2 times. Last update was at 2016/03/22 05:21:05


 
   
Made in gb
Executing Exarch





I'd agree with Prockets on Vessery and maybe even Vader, maybe with a Mango Cannon on Vessery to soften targets up, then Vader and Vessery (piggybacking on Vaders TL) move in and double procket something, not many targets can survive that

Also maybe Omega (?) Leader over the Baron, the target lock one, plays nicely with Vessery and is quite a pain to kill

Maybe also VI on Vessery as that puts him over all of the VCX pilots, the majority of brobot lists and indeed the majority of Scum, proper PS9 aces are still going to be a problem but you can't cover everything

This message was edited 3 times. Last update was at 2016/03/22 11:15:51


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Jealous that Horus is Warmaster



Boston

Some new thoughts/ ideas on the TAP build for next week:


Darth Vader (34)
TIE Advanced (29), TIE/x1 (0), Adaptability (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Colonel Vessery (36)
TIE Defender (35), Adaptability (0), Twin Ion Engine Mk. II (1)

And
Valen Rudor (26)
TIE Advanced Prototype (22), Push the Limit (3), TIE/v1 (1)

OR
Baron of the Empire (24)
TIE Advanced Prototype (19), Rage (1), Proton Rockets (3), TIE/v1 (1) Guidance Chips (0)

The Baron (Dark apprentice/ junior Inquisitor) was kind of built around the Rage/prockets combination that seems to work well together getting 5 dice to reroll on the attack (with 1 hit guaranteed) and a focus to either save for defense or use to save rerolls for defending. It's a 1 shot but I like the TAP's chances of getting 2 turns to drop the stress.

That one also gives me 6 points for upgrades to Vessery/ Vader (VI for both and possibly a missile/cannon either way)

The Valen Rudor build is trying to build on the fact that his free action after defending can (with PTL) give him 2 free actions to arc/range dodge. I'm thinking he could also get Concussion missiles and g-chips for some extra teeth.

Thoughts?
   
 
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